Wow! Everyone rejoice! There is another stupid website on the Internet. But maybe it is good to have another stupid website.
I just finished setting everything up, and it looks very plain and barren right now. Don’t worry though. I’m a very insane person and get obsessed with creating stuff constantly, so it will fill up quick.
Tomorrow I’m hoping to release a project that I’ve worked on for over a year. Then I can finally start my next project, which I’ve been planning for a few months. Then I can put my old stuff up. And I can do something else. Blah blah blah. Goodnight.
Early on, you should decide on a game unit that is simple and intuitive.
I implemented sprite flipping in the level editor and game engine. The image above shows flipping on hill. Those are both the same sprite. I also built the first level of Super Mario Bros. There is a toad there because the story takes place after Mario beats Bowser, so he has freed the toads. Speaking of that… does […]
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]