Super Mario Bros. Crossover has been played over 1,000,000 times, and it hasn’t even been on the Internet for 48 hours yet. Seriously, I just made this game for fun and wasn’t expecting all of this, but I’m very, very flattered. I’m so appreciative of all the nice comments people are leaving and also for donations, which I had no idea would happen. But really, I’m just glad people are playing my game. I did an interview that will probably answer a lot of your questions. My email is flooded and I will try to get back to people when I can.
Thank you for everything. Just keep playing the game and having fun.
Early on, you should decide on a game unit that is simple and intuitive.
I implemented sprite flipping in the level editor and game engine. The image above shows flipping on hill. Those are both the same sprite. I also built the first level of Super Mario Bros. There is a toad there because the story takes place after Mario beats Bowser, so he has freed the toads. Speaking of that… does […]
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]