Wow, Super Mario Bros. Crossover is still in the news today. I was feeling a little bit frustrated about some business type things, but everything is much better now. But anyway, I figured I’d put up a funny video of myself just to relieve some of the pressure.
Video removed for copyright reasons. It’s possible I might put it up again later.
Yes, that is me dancing like an idiot. See, you all thought I was some genius game developer, but it turns out I’m just a crazy person. Have a good day and please remember to not take yourself or your life too seriously.
My second interview just got posted. Be sure to read it because it’s pretty funny.
By the way, the game has been played almost 6 million times.
And we’re talking about the game on The Exploding Rabbit Facebook Page, so be sure to check it out. I’ll be looking there for feature requests and other things.
Early on, you should decide on a game unit that is simple and intuitive.
I implemented sprite flipping in the level editor and game engine. The image above shows flipping on hill. Those are both the same sprite. I also built the first level of Super Mario Bros. There is a toad there because the story takes place after Mario beats Bowser, so he has freed the toads. Speaking of that… does […]
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]