I recorded another developer commentary video for Super Mario Bros Crossover. I really enjoy making these videos because I’ve never had a chance to talk to people about any of my projects. I hope you like it.
There isn’t much news to report at the moment. I’m working very hard on SMC and hope to have an update out in a few weeks. I’ve noticed a lot of people posting videos on Youtube about the game. That’s awesome. Also, a lot of people have been making feature requests. Don’t worry guys, I won’t let you down. There will be awesome stuff coming in the future, and I read all your requests and consider them for the game. With enough time, I could make this game even better than my original plan, which was very ambitious.
Thanks for everything! I’ll keep working hard for you.
I got rotation working. And scaling. I had some problems along the way. And I don’t know what this is.
This is the first post of the Super Retro Crossover development log. More info here. Collision detection currently supports axis aligned bounding boxes only. Basic gravity and movement implemented. Basic animation. This is where things are now.
Jay talks about what’s been happening and demonstrates a work-in-progress port of SMBC to HTML5.