I was a bit stressed out from working on the game so much, so I decided to take a break and make a funny video. I act kind of crazy, so hopefully it doesn’t scare people. It’s just for fun.
And I’m not really that pissed off, I just exaggerate it for comedic effect. You can see that I break character while fighting Bowser, although I’m not sure there is much of a character to break; but that’s my favorite part of the video.
By the way, I really, really enjoy making videos, so I hope you guys like them. I’m gonna start making the videos a little bit more elaborate, but I’m not going to do so much that it slows down progress on the game. It’s nice because I can do a video to take a break from the game, and then work on the game to take a break from the videos, and I can take a break from both by working on the website.
Oh yeah, and the game should hit 12 million plays in a few hours. That is some f***ed up shit… but it’s pleasant smelling shit, and I will gladly take some more of that shit and smell it all day.
Thanks for all the support. I look forward to creating more stuff for you to enjoy.
Early on, you should decide on a game unit that is simple and intuitive.
I implemented sprite flipping in the level editor and game engine. The image above shows flipping on hill. Those are both the same sprite. I also built the first level of Super Mario Bros. There is a toad there because the story takes place after Mario beats Bowser, so he has freed the toads. Speaking of that… does […]
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]