Here’s a new video where I once again act like an idiot while playing the game. And it’s really funny because my girlfriend called while I was recording it.
Also, check out this awesome box art made by Steve Napierski from Dueling Analogs.
I really love this box art. However, there is one problem with it. It seems to be missing a character…
Early on, you should decide on a game unit that is simple and intuitive.
I implemented sprite flipping in the level editor and game engine. The image above shows flipping on hill. Those are both the same sprite. I also built the first level of Super Mario Bros. There is a toad there because the story takes place after Mario beats Bowser, so he has freed the toads. Speaking of that… does […]
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]