Today we make history. It’s the first fundraiser for Exploding Rabbit! Personally, I hate fundraisers. But I realized that if I don’t start raising money the stuff I want to do will never happen. So this is the first one.
If you’ve stopped by the Exploding Rabbit Forums recently, you may notice that they’ve gotten pretty big. And they get more popular every day. This is all thanks to the amazing Exploding Rabbit Forums Team, which includes J Squared as the administrator, Ganymede as a global moderator, and the recent addition of kyoo as another global moderator. There are also some other people that moderate individual forums that are doing a fantastic job. And then of course there is me… but all I do is tell other people what to do, and I also write stupid crap every once in a while.
Yes, the forums are pretty awesome, and that’s because the people that post there are awesome. They’re a great bunch of people with a good sense of humor, and they’re also very intelligent and respectful. Such a wonderful community deserves the best forum software around, so I’d like to upgrade to vBulletin. This will give the forums many new features, but my favorite new feature is blogs. Yeah, everyone will get their own blog. That’s badass. Now I will finally have a place to write my nonsensical ramblings. And so will everyone else.
We’re accepting donations using a widget from ChipIn, and the money is processed through PayPal. It costs $285 to upgrade to vBulletin, but I set the target to $300 to offset any fees charged by Paypal. I set a deadline for 30 days, and I think we’ll meet it easily. If you use the Exploding Rabbit Forums, or you want to join an awesome community and start using them, consider offering a donation to help improve the experience for everyone.
Now let’s work together and make this shit happen! You can donate using the ChipIn widget in the sidebar. I made a post in the forums about this, so feel free to discuss it there.
Early on, you should decide on a game unit that is simple and intuitive.
I implemented sprite flipping in the level editor and game engine. The image above shows flipping on hill. Those are both the same sprite. I also built the first level of Super Mario Bros. There is a toad there because the story takes place after Mario beats Bowser, so he has freed the toads. Speaking of that… does […]
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]