Here’s a video update on what’s been going on with Exploding Rabbit and Super Mario Bros. Crossover. A few of the important things mentioned are that I’m going back to one Youtube channel, and I also mention the fundraiser to upgrade the Exploding Rabbit Forums.
I also give some comments on God of War III, Final Fantasy XIII, and Red Dead Redemption because I played them recently. And I’m considering doing game reviews in the future because that would be fun.
Early on, you should decide on a game unit that is simple and intuitive.
I implemented sprite flipping in the level editor and game engine. The image above shows flipping on hill. Those are both the same sprite. I also built the first level of Super Mario Bros. There is a toad there because the story takes place after Mario beats Bowser, so he has freed the toads. Speaking of that… does […]
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]