Here’s an update on what’s been going on. The main news is that I entered my short film, Lunch Fu, into a comedy tournament.
Please watch it and tell your friends about it if you like it. And it will also be competing in the tournament for the next two weeks after this one, so feel free to watch it then too.
Also I’m doing some more “Let’s Play” videos soon.
Edit: I put Lunch Fu on Youtube since it was not going to win the tournament.
Early on, you should decide on a game unit that is simple and intuitive.
I implemented sprite flipping in the level editor and game engine. The image above shows flipping on hill. Those are both the same sprite. I also built the first level of Super Mario Bros. There is a toad there because the story takes place after Mario beats Bowser, so he has freed the toads. Speaking of that… does […]
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]