I thought I’d give a quick update on the development of Super Mario Bros. Crossover for people that are interested. Ever since version 1.1 was released, I’ve been working on other projects and taking care of things in my personal life. My goal for doing that stuff was to have a comfortable place to work and to make enough money to live off of. I can happily say that I have succeeded, so now I can focus completely on the game once again. I’ve been working on it for the last few days and it’s like a breath of fresh air. It always feels so good to see my dreams come true in Super Mario Bros. Crossover.
Originally the next update to the game was going to be huge, but because it’s been a long time since the last version came out, I’m going to release a small update first. You can expect the small update out around the beginning of November. All I can promise is that it will include a new character. I already have this character in the game in a very early state, and I think it’s going to be a lot of fun and add some new gameplay elements. If I have time, I’ll add some new features to the other characters as well. If I don’t, then I’ll save those things for the big update.
The big update will add a lot of new stuff to the game. It will definitely give people a reason to come back and play. If everything goes according to plan, it might feel like a new game in some ways. If I am able to work miracles, the big update will be out before the end of the year. Otherwise, it will probably come out in January. But it would be awesome to get it out before Christmas, so I’ll do my best to make that happen.
I hope you guys are excited to see what’s coming. Super Mario Bros. Crossover will be getting a lot bigger soon. It will be nice to see it approaching my original plans.
Talk about this post in the Exploding Rabbit Forums.
Early on, you should decide on a game unit that is simple and intuitive.
I implemented sprite flipping in the level editor and game engine. The image above shows flipping on hill. Those are both the same sprite. I also built the first level of Super Mario Bros. There is a toad there because the story takes place after Mario beats Bowser, so he has freed the toads. Speaking of that… does […]
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]