Awesome! I am pleased to announce that version 1.2 is done! This version took me way longer than I thought it would, but I feel it was worth the wait. There is enough new stuff to make the game feel new again, which is always a requirement for me when I do an update.
Of course, the main attraction is the ability to play as SOPHIA the 3rd, from Blaster Master. She’s in the game fully equipped with hover, wall-climbing, homing missiles, and swimming controls. She was the most difficult thing to add to the update, but I think you’ll agree it was worth it when you see how much fun it is to play as her.
The next main feature I added is a new gameplay mode called “Survival Mode.” In this mode, when a character dies, they become unusable until you revive them with a 1-up mushroom. The catch is that you can only revive characters when you enter a new world (beat Bowser). It’s pretty fun, and it’s the way I originally intended the game to be played, so it’s nice to have it in now. I decided not to put it in at the beginning because I wanted the game to be more approachable, and the original version was sort of a demo anyway.
The other main feature is unlockable cheats. Each cheat has different conditions that must be met before it will be unlocked. Some cheats will be unlocked by killing a certain number of enemies, while others will require you to beat the game on a certain difficulty level. My favorite cheat in the game turns all enemies into Hammer Bros. Also, there is another cheat called “Evil Hammer Bros.” that makes all of the Hammer Bros. chase you. I challenge players to beat the game on Extreme mode with both “All Hammer Bros.” and “Evil Hammer Bros.” cheats enabled. I’ve played it a bit and it’s extremely challenging.
Also, there’s now a manual for the game on the wiki that’s maintained by the Exploding Rabbit community. Soon it will be updated with all the information from version 1.2. There’s also a lot of other stuff on the Super Mario Bros. Crossover wiki page, so feel free to check it out. If you ever want information on the game, that’s the place to find it.
I’ll be taking a break from the game after I fix any major bugs that are reported in this new version. I’m gonna be focusing on updating the website and working on some videos. It’s difficult to say when the next update will come out, but I do promise that it will be awesome just like this one and the previous one. I’d like to thank the amazing community of dedicated fans that helps me out with the game through encouragement and their vast knowledge of video games. I also want to thank anyone that plays the game. I’m so grateful for the opportunity to share Super Mario Bros. Crossover with you.
Early on, you should decide on a game unit that is simple and intuitive.
I implemented sprite flipping in the level editor and game engine. The image above shows flipping on hill. Those are both the same sprite. I also built the first level of Super Mario Bros. There is a toad there because the story takes place after Mario beats Bowser, so he has freed the toads. Speaking of that… does […]
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]