In this hare-raising penultimate episode, Jay raises hell on the Great Wall of China, focuses his chi, narrowly avoids racism, reveals a lethal secret to a goomba, consults with elemental spirits, watches the credits, is thanked for playing, and laughs in the face of death itself. It’s sort of a busy episode! Stay tuned for the thrilling conclusion!
Early on, you should decide on a game unit that is simple and intuitive.
I implemented sprite flipping in the level editor and game engine. The image above shows flipping on hill. Those are both the same sprite. I also built the first level of Super Mario Bros. There is a toad there because the story takes place after Mario beats Bowser, so he has freed the toads. Speaking of that… does […]
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]