In this hare-raising penultimate episode, Jay raises hell on the Great Wall of China, focuses his chi, narrowly avoids racism, reveals a lethal secret to a goomba, consults with elemental spirits, watches the credits, is thanked for playing, and laughs in the face of death itself. It’s sort of a busy episode! Stay tuned for the thrilling conclusion!
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]
I got rotation working. And scaling. I had some problems along the way. And I don’t know what this is.
This is the first post of the Super Retro Crossover development log. More info here. Collision detection currently supports axis aligned bounding boxes only. Basic gravity and movement implemented. Basic animation. This is where things are now.