You probably don’t know this, but I’m a musician. In fact, I like music so much that I almost majored in musical performance at college instead of filmmaking. It’s been about 4 years since I’ve played any music, but I just bought a keyboard so I’m finally getting get back into it. I figured I’d celebrate the occasion by posting a video of my favorite musical performance.
In this video, I play song called “Immer Kleiner”, composed by A.Schreiner, accompanied by the Bradford High School Symphonic Band. The title translated to English means “Always Smaller.” If you watch closely, you’ll understand why it’s called that. And of course, I add a bit of silliness to the performance with the help of my teacher. This was performed in May 2003 in Kenosha, WI.
It feels good to be returning to my roots. Filmmaking and music have been missing from my life for far too long. And don’t worry, the game is still coming. I’m just glad it’s not the only thing I’m doing any more.
Early on, you should decide on a game unit that is simple and intuitive.
I implemented sprite flipping in the level editor and game engine. The image above shows flipping on hill. Those are both the same sprite. I also built the first level of Super Mario Bros. There is a toad there because the story takes place after Mario beats Bowser, so he has freed the toads. Speaking of that… does […]
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]