You can finally see what we’ve been working on the for last year. The update is coming sometime during the first quarter of this year. Enjoy.
Note that there aren’t currently any new levels, only different graphics. The player will get to choose the graphics they want to play with, and they can even be mixed and matched. There is also Super Nintendo and Gameboy music being added for all characters.
We also uploaded our skinning files so people can begin experimenting with creating different graphics for the game. Note that skins cannot be uploaded into the game, but if we see something cool, we can put it in when we update the game.
Early on, you should decide on a game unit that is simple and intuitive.
I implemented sprite flipping in the level editor and game engine. The image above shows flipping on hill. Those are both the same sprite. I also built the first level of Super Mario Bros. There is a toad there because the story takes place after Mario beats Bowser, so he has freed the toads. Speaking of that… does […]
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]