I’m doing an interview with Kyle Crouse and Larry Oji from the Nitro Game Injection podcast. I’m very excited because I’ve had a huge man crush on Larry since I met him last year at World’s Fair Use Day. The interview will be broadcast live at Arecibo Radio. After the interview I’ll update this post with a link to the archived version. The interview will be at 2:00 Pacific time tomorrow (Sunday).
Edit: The interview was a lot of fun. You can listen to the entire show here. My interview starts 27 minutes in and lasts for about an hour and 40 minutes. Also right before the interview starts you can hear me say “shut up” to Iggy.
Early on, you should decide on a game unit that is simple and intuitive.
I implemented sprite flipping in the level editor and game engine. The image above shows flipping on hill. Those are both the same sprite. I also built the first level of Super Mario Bros. There is a toad there because the story takes place after Mario beats Bowser, so he has freed the toads. Speaking of that… does […]
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]