I’m doing an interview with Kyle Crouse and Larry Oji from the Nitro Game Injection podcast. I’m very excited because I’ve had a huge man crush on Larry since I met him last year at World’s Fair Use Day. The interview will be broadcast live at Arecibo Radio. After the interview I’ll update this post with a link to the archived version. The interview will be at 2:00 Pacific time tomorrow (Sunday).
Edit: The interview was a lot of fun. You can listen to the entire show here. My interview starts 27 minutes in and lasts for about an hour and 40 minutes. Also right before the interview starts you can hear me say “shut up” to Iggy.
I got rotation working. And scaling. I had some problems along the way. And I don’t know what this is.
This is the first post of the Super Retro Crossover development log. More info here. Collision detection currently supports axis aligned bounding boxes only. Basic gravity and movement implemented. Basic animation. This is where things are now.
Jay talks about what’s been happening and demonstrates a work-in-progress port of SMBC to HTML5.