This is part 6 of my playthrough of The Legend of Zelda: Parallel Worlds, a hack of A Link To The Past. In this episode, I get frustrated since I can’t find where to go. It turns into a montage instead of a “Let’s Play”.
I got rotation working. And scaling. I had some problems along the way. And I don’t know what this is.
This is the first post of the Super Retro Crossover development log. More info here. Collision detection currently supports axis aligned bounding boxes only. Basic gravity and movement implemented. Basic animation. This is where things are now.
Jay talks about what’s been happening and demonstrates a work-in-progress port of SMBC to HTML5.