I finally decided to start releasing my old movies. We’ll kick it off with the classic, “Jay: Vampire Slayer.” I believe this was filmed in March of 1998, so you are seeing 14 years into the past. Crazy times.
Also, I decided to do audio commentary for every movie I release. That way you can learn a little bit more about what was going on when I made them. There won’t be any particular order I release the movies in. I’ll try and mix it up so that you don’t get a bunch of boring ones in a row.
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]
I got rotation working. And scaling. I had some problems along the way. And I don’t know what this is.
This is the first post of the Super Retro Crossover development log. More info here. Collision detection currently supports axis aligned bounding boxes only. Basic gravity and movement implemented. Basic animation. This is where things are now.