Yes, we’re jumping on the Kickstarter bandwagon, and we’re announcing our first commercial game. Please visit the Super Retro Squad Kickstarter page for more info.
Things got a bit more expensive once I started forming a team, so if you can help us out, we’d really appreciate it. The campaign will last 30 days, and I’ll post updates along the way. We’re asking for $10,000, but hopefully we’ll get a bit extra because that is a tight budget to work with.
Also… we promise the game will be awesome. Remember to tell your friends!
I implemented sprite flipping in the level editor and game engine. The image above shows flipping on hill. Those are both the same sprite. I also built the first level of Super Mario Bros. There is a toad there because the story takes place after Mario beats Bowser, so he has freed the toads. Speaking of that… does […]
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]
I got rotation working. And scaling. I had some problems along the way. And I don’t know what this is.