Here’s a little tour of our house which we have named “Bunny BQ”. BQ stands for basequarters, a combination of “base” and “headquarters.” Anyway, enjoy the video, and I’ll try and get more updates out soon. We were very busy for the past few weeks because we were moving in.
Also, we started development on Super Retro Squad. All I have to say is… it’s about time.
I implemented sprite flipping in the level editor and game engine. The image above shows flipping on hill. Those are both the same sprite. I also built the first level of Super Mario Bros. There is a toad there because the story takes place after Mario beats Bowser, so he has freed the toads. Speaking of that… does […]
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]
I got rotation working. And scaling. I had some problems along the way. And I don’t know what this is.