Whoa! I started posting old short films again. This time, I’m going to keep posting them until they’re all up. So if you hate them… maybe unsubscribe for a while. In other news, I started posting on Twitter regularly, and I will continue to do at least 1 or 2 tweets a day.
This is a short film I did in high school for my calculus class. It has a lot of calculus jokes, but it’s still funny if you don’t understand them. Anyway, enjoy it. Or don’t. But either way you should watch it… maybe.
I implemented sprite flipping in the level editor and game engine. The image above shows flipping on hill. Those are both the same sprite. I also built the first level of Super Mario Bros. There is a toad there because the story takes place after Mario beats Bowser, so he has freed the toads. Speaking of that… does […]
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]
I got rotation working. And scaling. I had some problems along the way. And I don’t know what this is.