October 18th, 2014 - News
I’m making a platformer game engine that exports to all platforms of the Super Retro Squad Kickstarter, and I’m making a fan game called Super Retro Crossover while working on it.
March 17th, 2014 - News
Super Action Squad, previously known as Super Retro Squad, is too big of a project for us to handle right now, so we’re putting it on hold to make some smaller games first. We will resume development on SAS once we are in a better position to make it.
December 25th, 2013 - News
Super Mario Bros. Crossover gets updated with the classic power-up system and disabling of skins and characters.
December 16th, 2013 - News
Super Mario Bros. Crossover 3.1 is released, and it includes the lost levels. It’s the final version of the game, so please consider supporting the spiritual successor, Super Action Squad.
September 11th, 2013 - News
We’re changing the name of our game from Super Retro Squad to Super Action Squad. We’re also releasing the game in parts, and I wrote a detailed explanation of everything in a FAQ.
July 31st, 2013 - News
Super Mario Bros. Crossover 3.0 is released. There are tons of new features in the game, including a total of 192 levels.
June 26th, 2013 - News
Super Mario Bros. Crossover 3.0 is delayed, but I announce some of the new features that are coming.
April 2nd, 2013 - News
We realize that we have not done a good job of keeping backers updated on the status of Super Retro Squad. I explain what the problems have been and how we plan to fix them.
February 5th, 2013 - News
We’ve been working on Super Retro Squad for a month and have a lot of stuff figured out. We just started putting the game together a few days ago.
December 21st, 2012 - News
Super Mario Bros. Crossover 2.1 is released. It features new skins, an improved upgrade system, and faster music emulation.
September 2nd, 2012 - News
The Exploding Rabbit team has been finalized. Here’s some info about them.
August 3rd, 2012 - News
The SMBC port of Unity has been cancelled so that we can work on Super Retro Squad.
July 5th, 2012 - News
I recently did an audio interview about Super Retro Squad. It’s about 48 minutes and covers a lot of info about the game and our plans in general.
May 5th, 2012 - News
Exploding Rabbit is looking for programmers and sound people
I implemented sprite flipping in the level editor and game engine. The image above shows flipping on hill. Those are both the same sprite. I also built the first level of Super Mario Bros. There is a toad there because the story takes place after Mario beats Bowser, so he has freed the toads. Speaking of that… does […]
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]
I got rotation working. And scaling. I had some problems along the way. And I don’t know what this is.