Official Skin Templates

Discussion in 'Skins' started by Ryuza, Jan 16, 2012.

  1. mariofan2020 Level 2: Koopa

    I have 2 ideas for Link SNES skins:
    [IMG] Mascot
    [IMG] Mascot
    Both are from BS Zelda. I'm surprised Jay didn't do this erlier... Also, no weapons and stuff like that there, because Jay can just paste these on top of SNES Link for 2 skins.
    silentshadowxp likes this.
  2. uglyrodent Level 9: Spike Top

    Actually, the SNES sprites are the BS Zelda sprites edited to resemble LttP Link. Not sure if you count that, but it's true.

    Those look pretty cool though, I'd like to seem them in.
    sbq92 likes this.
  3. sbq92 Master of Skins

    I second this. I saw those the other day while looking for sprites and I thought they'd be perfect in SMBC. :)
  4. silentshadowxp Level 6: Lakitu

    They would be pretty sweet. I think they should be posted in the Zelda skins thread though, I'm pretty sure this thread's just for questions about how the templates work.
    uglyrodent likes this.
  5. Rey D Level 9: Spike Top

    The current SNES Link sprites are made inspired by BS Zelda if I remember well.

    Anyway, taking directly from a fan-game means he has to ask if he can use I guess. Just putting names at the Credit roll is not enough.
  6. MikePjr Level 2: Koopa

    I guess i can post this here, all it is is a correction for the SMB 16 bit graphics, i fixed the tree like platforms for level 3 and the like, i noticed this repeating shadow that does not belong, i made the tiles for it that repeat without a shadow.
    Theme_Example_Skin_Template.png

    Just look real close and you can see what it is i fixed.up at the top left next to the repeating square orange blocks.
    ChozoBoy likes this.
  7. TheomanZero Level 7: Bloober

    Oh yeah, if anyone has access to Game Center CX2 sprites, there should be a Super Demon Returns Map/Theme skin to go with the 16-bit Demon skin.
  8. Crownjo Level 6: Lakitu

    I remember requesting this to Ryuza. Those two would be great to add!
  9. Rey D Level 9: Spike Top

    → Great idea! I'm going to fix Link's template as well! :D
    ...
  10. Mario-Fan Level 9: Spike Top

    What's outdated about it? Don't remove unused sprites, but change the ones that are wrong.
  11. Rey D Level 9: Spike Top

    → The wooden sword sprite. Two pixels shifted to the left:
    woodenswordfix.png
  12. Mario-Fan Level 9: Spike Top

  13. Rey D Level 9: Spike Top

    → I can't see any. But that's no big deal, so it's ok.
  14. Mario-Fan Level 9: Spike Top

    ...
    Okay, I'll upload it then. Files can be protected, you know...
    EDIT: They are protected, but I'm a moderator.
    Rey D likes this.
  15. Mario-Fan Level 9: Spike Top

    Sorry for double post, but I feel this might be a bit big.
    Ever wanted to play as Haggle Man with more 16-bit graphics?
    16-bit Haggle Man mugshot.png
    16-bit Haggle Man.png
    *waits for Ryuza to finish this off and put it in the game*
    :awesome:
    Mitewing and TheomanZero like this.
  16. TheomanZero Level 7: Bloober

    Is that from Game Center CX2, or custom? (I know there was a 16-bit Haggleman game in there, but I can't find any footage of it.)
  17. Mario-Fan Level 9: Spike Top

    Custom.
  18. TheomanZero Level 7: Bloober

    Well, awesome! I've actually really wanted this.
  19. Mario-Fan Level 9: Spike Top

    Do I have to make a GB SOPHIA J7 as well? :D
  20. TheomanZero Level 7: Bloober

    Correct me if I'm wrong, but I thought SOPHIA III's GB sprites were just recolors of her NES sprites. Wouldn't SOPHIA J7 be the same?

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