Super Mario Bros. Crossover: The Lost Levels - discussion

Discussion in 'Super Mario Bros. Crossover' started by Mario-Fan, Jan 7, 2011.

  1. TheomanZero Level 7: Bloober

    Well, I don't know if we need to go that far. I certainly want to keep Worlds 9 through D no matter what.
    I saw that article, too . . . does anyone know how exactly "the game was modified so that some jumps were actually possible"? Were the level layouts themselves changed, or did they just add enemies or platforms or something?
  2. mariofan2020 Level 2: Koopa

    According to the Super Mario Wiki:

    "Super Mario Bros. Deluxe was a remake on the Game Boy Color of Super Mario Bros. If a player gets on the high score table with 300,000 points or more, a Luigi head appears on the main menu. Players may select the Luigi head to play The Lost Levels under the name of Super Mario Bros. for Super Players.
    In this game, as in the Super Mario All-Stars version, the player may save and resume at any level. However, most changes removed features from the original release. This remake removes the graphical changes from The Lost Levels and thus looks just like Super Mario Bros. Additionally, Luigi's higher jump and lower traction, the wind, and Worlds A through D were removed. As a result of the lack of wind, some levels are modified to make the jumps possible. Another change is the mysterious removal of all of the secret worlds, though they are all at least somewhat present within the game's coding."
  3. TheomanZero Level 7: Bloober

    Yes, we already know all that. That doesn't answer my question at all.
  4. mariofan2020 Level 2: Koopa

  5. TheomanZero Level 7: Bloober

    . . .
    My question was whether any of the level layouts were changed in the GBC version, or whether additional enemies or platforms were added. The secret worlds are going to be in SMBC no matter what.
  6. mitsymckenzie777 Level 6: Lakitu

    I originally thought it like this imagine this on an game select option menu.

    Choose your Game
    Super Mario Bros.
    Super Mario Bros. Lost Levels 1-8
    Super Mario Bros. Lost Levels World 9 {stages would loop and you would only have one life like in NES or Wii VC version must complet LL with no warps}
    Super Mario Bros. Lost Levels A-D {Must complete LL once}
    Super Mario Bros. Special {Only if Jay ever adds it in a later version after Lost Levels is made}
    Bros.{an obscure Mario clone on an Atari computer system may not ever make the cut in SMBC though.}
    TheomanZero likes this.
  7. TheomanZero Level 7: Bloober

    Something like that would be good, yeah.
  8. Jdaster64 Level 2: Koopa

    I would love to see all of those as well (although BROS is stretching it a bit, to say the least). Special in particular, as that's such an unknown game; despite its system's poor specs, it has some pretty good level design.
  9. ZeroEdgeir Level 4: Buzzy Beetle

    I wouldn't mind it if the Lost Levels was done like it was in All-Stars

    World 1 through 8 played with a Warp/Continue, then you go right into World A through D.
    World 1 through 8 played without a Warp/Continue, then you goto World 9, and after World 9, gets World A through D.

    Maybe even add in "No Warps, Continues, or Cheats" to reach World 9. It was a task for the hardcore of hardcore before, and still should be (I remember unlocking it back on All-Stars when I was like 12).
  10. Nemephosis Level 6: Lakitu

    For the love of God, it's hard enough. Just let me cheat if I want to cheat.
  11. ZeroEdgeir Level 4: Buzzy Beetle

    World A through D, sure, fine.

    World 9 on the other hand, should be clean-play only. It was in all past incarnations, that trend should continue.
  12. Nemephosis Level 6: Lakitu

    Well, that's your opinion, and you wouldn't have to use the cheats if you don't want to. That's why they're optional, so you don't have to take things away from anyone who does want them.
  13. TheomanZero Level 7: Bloober

    "No warps", sure, but I don't know about "no cheats". Currently, cheats don't really affect anything, except for self-imposed challenges, so I don't think it seems right to change that. Also, cheats can be turned on or off at any time, while warping has a permanent effect on that playthrough, so I don't think cheats should have the same impact.
  14. Jdaster64 Level 2: Koopa

    For the record, you don't have to beat the SMAS Lost Levels worlds 1-8 without continuing to get to world 9, despite what everyone would have you think. The only requirement was that you not use warps, and possibly not saving+quitting (I'm skeptical even of that, though). Getting a game over and Continuing/Saving+Continuing was certainly always kosher.

    Making it any harder than that to get to world 9 would be INSANE, especially to those (like myself) that play random on Very Hard and often draw nigh-impossible characters to beat levels with (Ryu in 8-1 in the original, for instance). I'm all for putting all of the Lost Levels in, but the only restriction to get to world 9 should be to beat 1-8 without warping. Also, rather than having you beat the game eight times to unlock world A-D, perhaps you could just beat it on Hard or Very Hard to unlock them. There shouldn't be any restrictions during those worlds, as there weren't any in the original (and none of that removing-checkpoint stuff they pulled in SMAS).
    TheomanZero likes this.
  15. ZeroEdgeir Level 4: Buzzy Beetle

    I don't see the reasoning behind the World A-D unlock. I am unsure of the original release of SMB2J on the Famicom (not gone to play through it on the Wii), but going with the All-Stars release of Lost Levels, there was no unlock. It was part of the game out of the box. World 9 was the exception, and even a continue would break your chances of getting into World 9, on the SNES release of it (which was the first we ever saw of it outside of Japan).
  16. TheomanZero Level 7: Bloober

    In the original Famicom version, you had to beat the game EIGHT TIMES (with or without warps) to unlock Worlds A through D -- which I think is a little excessive. Probably beating it just once (possibly on a certain difficulty) would be enough.
    Then again, I like to play through as every character on every difficulty, so beating the game eight times isn't really a problem for me . . .
  17. Jdaster64 Level 2: Koopa

    Again, continuing had no effect on getting to world 9 in the SNES version, that's a false and easily disprovable mass rumor. And like Theoman said, you had to beat 1-8 eight times to unlock A-D in the original SMB2j. I think unlocking them after beating 1-8 on Hard+ would be a legitimate, happy medium between the two.
  18. smashbro596 Level 3: Paratroopa

    i played the Lost levels version. which retains the wind..... XD
    ehh well the community is nice to me at least. :3
    trolls havent hit here at all. ^^
  19. Nemephosis Level 6: Lakitu

    Just don't start flaming people for no reason. One guy already did that and now he whines about the treatment he gets back.
  20. smashbro596 Level 3: Paratroopa

    XD ahh dont worry. im a pretty nice guy. as long as nobody attacks me, i wont attack them.
    ooh btw, its kinda fun to see what can be done with smb.
    i mean, some people are narrow-minded of this.
    THINK OF TEH POSSIBILITIEEESSSS.
    theres alot. and i hope after the next update that jay might do somethin more with this game.
    XD smbc is awesome already, but believe me when i say, i doubt jays work will ever be done!
    annnyyywayyy....
    i wonder how hed fit LL into smbc.....XD
    wanna know what'd be the TRUE hardmode?
    LL+spiketops.

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