Super Mario Bros. Crossover Version 1.2 Released

Discussion in 'Exploding Rabbit News / Articles' started by Exploding Rabbit, Dec 15, 2010.

  1. moranoDGV Level 6: Lakitu

    MISSILES.

    I can't get enough. Samus is even more broken than before, but I think SOPHIA has finally topped her as the best

    Megaman is back to what he should be. I'm happy
  2. Please Level 8: Hammer Bro

    Samus, broken? I don't think so. Even if, missiles didn't add much to her. They're still limited and can only fire straight ahead or straight up.
  3. moranoDGV Level 6: Lakitu

    Yes, yes she is. She was already strong in the previous versions of the game. The only problem was her base form, but once you were fully upgraded, it was almost impossible to revert back. But now with Missiles, even at her base form, she can breeze through levels and defeat Bowser with ease
  4. Please Level 8: Hammer Bro

    I still don't understand how she is so strong.
  5. World 1-1 Level 9: Spike Top

    Best jump, Wave beam, bombs, and now missiles.
  6. Bass Level 0: Newbie

    Fairly old glitch

    Found a glitch in 1.2 that exists in the original game on Newgrounds. Take Megaman, go to a bean stalk, climb on it and slightly tap diagonaly down (left+down or right+down). Mega will go into this short limbo where up or down buttons make Mega do different animations (walking, shooting, jumping). Meanwhile his face becomes the back of his head. Quite scary with and without the helmet.
  7. Ravior Level 8: Hammer Bro

    That's a nice find. Pretty cool. :D
  8. 狂人さん Level 12: Super Mod

    I'm amazed this took so long to be found.
  9. Captain Knight Level 9: Spike Top

    So you KNEW about this, Kyoo?
  10. Please Level 8: Hammer Bro

    At the beginning of world 1-2, don't move. Only one Goomba will come out until you move ahead. This wasn't like this in the original game. The two Goombas ALWAYS came out in a pair.

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