Super Smash Bros. Crusade - v0.8 release this week!

Discussion in 'Video Games' started by MysticMartyrIX, Feb 13, 2012.

  1. MysticMartyrIX Level 0: Newbie

    Note: I'm not a developer of this game, just a very active community member willing to promote the game. Though, if you have any questions, I won't hesitate to answer them.
    Download Latest Version (0.7): [​IMG] SSBC v. 0.7.exe *You will need to download the Nakido flag in order to download from Nakido.

    GLITCH FIX PATCH - This fixes a very important fast falling glitch.

    What is Super Smash Bros. Crusade?
    Super Smash Bros. Crusade is a large project built from the ground up and started by three die-hard Smash Bros. fans, Phantom7, Falcon8r, and Dr.MarioX. Our goal is to create a Smash Bros. game packed with characters and stages from the most memorable video games of all time as well as create a Smash Bros. experience that combines the greatest features that all three official Smash Bros. games have to offer.

    SSBC Development Team
    Falcon8r - Programming, General Development
    Phantom7 - Art and Graphics [May not be helping with development anymore]
    Dr. MarioX - Spriting
    Werekill - Miscellaneous [May not be helping with development anymore]
    Dettadeus - Minor programming, Miscellaneous
    Felipe_9595 - Character Balancing, Stage Programming
    Jaklub - General Programming, Online Mode
    (There are many other people helping out, but too many to list here. A full list will be included in the game's credits)

    System Requirements
    Windows 2000, Windows XP, Windows Vista or Windows 7
    DirectX 8 or later
    DirectX 8 compatible graphics card with at least 32MB of video memory
    Pentium or equivalent processor
    DirectX 8 compatible sound card
    128 MB of memory or greater (noted only in official Game Maker help file documentation)
    960×720 or greater screen resolution with 16-bit or 32-bit colors

    Character List
    Characters currently in demo version 0.8:

    Princess Peach
    Donkey Kong
    Toon Link
    Samus Aran/Zero Suit Samus
    Meta Knight
    Fox McCloud
    Falco Lombardi
    Captain Falcon
    Mr. Game & Watch
    Solid Snake
    Sonic the Hedgehog

    Saki Amamiya
    Mach Rider
    Mega Man (Classic)
    Ryu/Evil Ryu
    Miles "Tails" Prower
    Knuckles the Echidna

    What types of / How many characters will be included in this game? -- We have quite a lengthy list of fighters (the character roster will total 80 characters, plus alternate forms). There will be plenty of 3rd parties and new representatives from Nintendo games, along with a single character not originating from video games, and that is Goku.

    What types of / How many stages are in this game? -- We also have quite a long stage list (app. 60-65) that includes a great variety of past (64, Melee, and Brawl) and original stages. The stage roster is currently being decided, and is under community discussion within our forum.

    Will this game include an Online Play feature? -- Yes. Online multiplayer will be released in the next demo update (0.8)

    What's this I hear about DLC? Is it like SSF2's expansions? -- After the game reaches version 1.0, there will be a series of patches under the name CrusaDLC. Each patch will contain five additional characters and a number of extra stages, and there will be 5 patches. This totals to 25 additional characters. Three are already confirmed, and four spots are reserved for two additional reps for Pokémon, and one additional rep for both The Legend of Zelda and Kirby. The remaining 20 are going to be decided by a massive poll. You might ask why these characters and stages aren't just added into the main game instead of being released as DLC. And I might answer that these are characters that would fit well in Crusade but are missing one key factor, such as having been on a Nintendo console (one of the requirements for the roster). The stages are really just whatever we have available and left over that fits.

    How many hours a day does the team work on the game? -- There isn't a set amount of time.

    Which Smash Bros. game is SSBC going to resemble the most? -- Probably Melee. But some features showcased in Brawl are a part of this game (this does not include tripping!). Overall, though, it tries to be its own game, and it feels very much like that.

    What resolution does SSBC run in? 960 x 720. However, we do have plans for making HD versions of the game that will run in 1920 x 1080 and 1280 x 720.

    Will there be NASL in SSBC? Edges have a significant sweetspot area around them, mainly implemented to help out characters with shorter horizontal recovery. The sweetspot is approximately the size of Kirby's body. Also, note that you will auto-grab an edge if you walk off or roll off of it while DI'ing toward the stage.

    Lol can I do SHDJCFFL in SSBC? Uhhh, not exactly, but I'll tell you this. Double jumps can be short-hopped. There is fast-falling, but it doesn't cancel upwards momentum. L-Cancelling is in the game as of v0.8. Some moves will autocancel in their last few frames as well.

    Will there be [LOLrandom mehanic from other game series]? Mostly, the answer here is no. The game will have the mechanisms present in Melee, for the most part, but even these may only to be some extent.

    How many moves do characters have? Here is a full list:
    Forward, Up, and Down Tilts
    Dash Attack
    Nair, Fair, Bair, Uair, and Dair
    Forward, Up, and Down Smashes
    Forward, Back, Up, and Down Throws
    Neutral B
    Side B and Smash B (on some characters, such as Samus and Ryu)
    Up B (and Smash Up B on few characters)
    Down B
    Edge Recovery Attack
    Final Smash(es)

    Examples of Smash B vs Side B - Samus Super Missiles vs. Homing Missiles, Ryu's EX Hurricane Kick vs. normal Hurricane Kick

    How much Hitstun will attacks cause? The hitstun is somewhere between Melee and Brawl, leaning towards Melee, and it depends heavily on the attack being used. Also, throws have an intrinsic 3 extra stun frames which is just enough to allow some combos to occur. Many attacks have extra inherent hitstun, like Snake's Knee and Ryu's Down Tilt, but most normal attacks do not have much. So, for instance, Up Tilt juggling with Mario is mostly dependent on your opponent's failure to escape. This is not to say there are no true combos; in fact, every character in the game so far has at least two true attack strings that occur at specific damage percents. This game is not too combo-heavy, but it has a few. However, there is a combo-counter that lets you know when you successfully perform an attack string.

    Are there Final Smashes / How do they work? Well, you have a Smash Gauge below your character's percent monitor on the screen, and this gauge fills up as you pound the living tar out of your enemies. It also fills up a little bit when you take damage, as well. When it's full, it will turn white and say ("FINAL SMASH!") That's your chance to pull out all the stops and unleash your character's ultimate attack. You can even adjust the amount of power the gauge will take to fill up in the VS Settings. The default is 200, but you can go as low as 50 and as high as 1000. 50 is a little ridiculous, though, so use wisely.

    Is this a Flash game? Nope. We use Game Maker 7 Pro, for specific reasons, like ease of programming and knowledge of the GM language.

    Will there be Mac Versions? Hopefully, but it may be a while before that's possible. As Windows (and Lynux) users, we'll have to get our hands on a Mac somehow in order to do that.

    How can I insert my own music into the game? Simply insert an MP3 (.mp3) audio file into the SSBC/music/(stage name) folder. The audio file will play at the stage that corresponds to the folder you inserted it in (obviously). The game will display the name of the file - without the extension - at the beginning of a match. You can insert multiple files, and they will be selected randomly during gameplay.

    This game has terrible graphics! Why won't you fix them? Improving the visuals isn't top priority, but it is definitely being worked on. Don't worry!

    Gameplay Videos (0.8)
    Ridley Preview!
    Mewtwo vs. DK
    Falco vs. Fox
    Online Alpha Test

    Screenshots (0.8)

    Mr. Game & Watch and Tails on the HD Fourside.


    Suzaku Castle (Ryu's stage)

    The main menu as of 0.8.

    The revamped Mushroom Kingdom stage.

    The revamped Planet Zebes stage.

    A four-player match on Hyrule Castle.
    ThomasMink likes this.
  2. Omicron Level 10: Bowser

    Did i hear Game Maker

    Edit: Also, 250 MB seems a LOT for Game Maker to handle. How much time does it take to load?
    roman6a and ketchupninja like this.
  3. MysticMartyrIX Level 0: Newbie

    Usually 10-20 seconds for me. Not long at all.
  4. SimplyMatt Level 4: Buzzy Beetle

    Holy shit, looks cool... except for the graphics, but hey, it's 3D. Going to play this straight away after I do that silly thing called homework.
  5. sbq92 Level 9: Spike Top

    I think the idea is great, and I've played an earlier version (0.6?), but the graphics clash quite a bit. Perhaps they plan on worrying about such things farther along in their development, but for now, it's not very aesthetically pleasing. It functions rather well, though. I'll have to get the latest version and give it a try.
    roman6a and Rey D like this.

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