1. SMBC
  2. Pickups





Items that improve your character can be found in Item Boxes
. To acquire a power-up from an Item Box, attack the box or jump into it from beneath. Some item boxes are hidden; they will be invisible or will appear as normal bricks
. For some power-ups, the effects will vary depending on the character you are playing as.

Collecting 200 of the items on this page (all items total) will unlock the "Infinite Ammo" cheat.

Pickups everybody can use

Every character can use these pickups.

Mushroom
  • Gives most characters an extra hit (exception: Bill)
    • Gives Bass an extra bullet
    • Gives Link the White Sword, which increases is attack strength, and the Blue Ring, which protects him from his bombs' explosions
    • Makes Mario and Luigi bigger, allowing them to break bricks from underneath
    • Gives Mega Man the ability to charge his buster
    • Gives Samus the Long Beam, which increases her attack range
    • Gives Simon the Chain Whip, which increases his attack strength
    • Gives SOPHIA the Hyper Cannon, which increases her attack strength
  • Restores some power-ups lost after getting hit
Starman
  • Gives characters invincibility for a limited time, allowing them to kill enemies by touching them
  • Provides all characters with infinite ammo for the duration
  • Provides SOPHIA with infinite hover capacity for the duration
1-Up
  • Gives the player a 1-up
  • On Survival mode, it allows a player to revive or power-up characters between worlds
Coins
  • Found in most levels
  • Collecting 100 coins gives you a 1-up
Poison Mushroom
  • Damages characters
  • Only present on SMB and SMBS hard maps
Clock
  • Adds 100 timer ticks
  • Not present on SMB normal maps
Hammer
  • Gives character a hammer for a limited time
  • All enemies can be killed by the hammer
  • Not present on SMB normal maps
Hudson Bee
  • Gives you 8,000 points.
  • Not present on SMB normal or easy maps
  • Present on all SMB and SMBS hard maps
Lucky Star
  • Kill all enemies on the screen
  • Not present on SMB normal maps
Wing
  • Gives characters underwater physics for a limited time
  • Not present on SMB normal maps
Exploding Rabbit
  • Gives characters all their power-ups and maxes out their ammo
    • For characters with a single weapon at a time, it randomly provides one
  • Only found in a single room on SMBS maps

Character-specific pickups

Only specific characters can use these pickups.

Mario and Luigi

These pickups can only be used by Mario and Luigi.

Fire FlowerThis gives Mario and Luigi the ability to shoot fireballs.
These pickups can only be used by Link.

BombsThese explode after about a second, hurting anything within the radius. Link can only carry a limited amount of these. This weapon pierces armour. You can carry up to 20 bombs.
Bow and ArrowsArrows can be shot as a long-range projectile. You can carry up to 20 arrows.
Magical BoomerangThis is similar to the Boomerang, but it travels to the end of the screen.
Blue RingThis turns Link's tunic blue. It protects him from his own bombs.
Red RingThis is a sword upgrade that shoots the sword as a projectile. It also turns Link's tunic red.
Bomb BagThis new item in 3.0 allows Link to carry up to 40 bombs. Only appears if Link has picked up Bombs once.
QuiverThis new item in 3.0 allows Link to carry up to 40 arrows. Only appears if Link has Bow and Arrows.

Bill Rizer

These pickups can only be used by Bill Rizer. Note that Bill cannot use the Mushroom.

[[File:Bill_bullet.png]] Gun *Allows Bill to shoot enemies **Damage: 100 *Bill begins with this
Machine Gun (This is the default first weapon) *Enables auto-firing when the button is held **Damage: 100
Spread (This is the default second weapon) *Fires five bullets in a wide arc **Damage: 100
Laser *Fires a long laser that hits four times **Damage: 125
Flare *Fires a fireball that loops in a corkscrew pattern **Pierces armor **Damage: 125
Rapid Fire *Slightly speeds up the firing rate of all weapons except the laser *Can be stacked twice

Simon Belmont

These pickups can only be used by Simon Belmont.
Leather Whip *Allows Simon to attack enemies with a whip **Damage: 200 *Simon begins with this
Whip Upgrade *Provides Simon with the Morningstar Whip, which has longer range and deals more damage **Damage: 400
Double/Triple Shot *The Double Shot allows Simon to have two sub-weapons on the screen at one time *The Triple Shot allows Simon to have three sub-weapons on the screen at one time
Dagger *Throws a dagger across the screen **Cost: **Damage: 300
Axe *Throws an axe that arcs through the air and passes through enemies and bricks as it hits them **Cost: **Damage: 350
Holy Water *Throws a bottle of holy water that leaves a flame behind when it hits the ground, which continuously hurts enemies **Pierces armor **Cost: **Damage: ***Bottle: 50 ***Flame: 200
Cross *Throws a rotating cross that travels a short distances and then reverses direction and travels until it touches Simon or goes off-screen **Cost: 2 **Damage: 300
Stopwatch *Stops time for a few seconds **Does not stop [[Lakitu]] **Cost: 5
Hearts *Used as ammo for Simon's sub-weapons **Small Hearts restore **Large Hearts restore 5 *Can carry a maximum of 99

Mega Man and Bass

These pickups can only be used by Mega Man and Bass.

Super ArmWith this, you can pick up bricks and throw them. Each use consumes 2 bars of energy.
Metal Blade(NOTE: Only Mega Man has access to this weapon.) This can be thrown in eight directions and is very useful. Each shot uses 1/2 bar of energy.
Hard KnuckleThis shoots Mega Man's or Bass' hand as a projectile. This weapon pierces armor. Each shot consumes 2 bars of energy.
Pharaoh ShotThis can be charged and shot in seven directions. Small shots consume 1 bar of energy, while big shots use 2 bars.
Charge KickThis hurts enemies when sliding. Each slide consumes 1 bar of energy.
Flame BlastThis shoots a little ball onto the ground, which then bursts into flames. Each shot consumes 1 bar of energy.
Magma BazookaThis shoots three shots of fire that spread out. This weapon can be charged to deal more damage. Each uncharged shot consumes 1/2 bar of energy, and each charged shot consumes 2 bars of energy.
Water ShieldThis creates a barrier around Mega Man or Bass which can be shot out. Each use consumes 4 bars of energy.
Rush Coil(NOTE: Only Mega Man has access to this weapon.) When used, Rush teleports in front of Mega Man. When jumped on, Mega Man is propelled very high. Each Rush jump consumes 1 bar of energy.
Screw Crusher(NOTE: Only Bass has access to this weapon.) This arcs through the air. Each shot uses 1/2 unit of energy.
Energy BalancerWhen picking up Energy Pellets or Energy Capsules, the energy goes to the weapon with the least energy.
Energy Pellet / Energy CapsuleThese recover Mega Man's or Bass' weapon energy. Pellets restore 2 bars and Capsules restore 10.

Samus Aran

These pickups can only be used by Samus.

Morph Ball This lets Samus curl up into a ball and lay bombs. Samus always starts with this.
Missile Tank / Missiles This lets Samus shoot missiles. This weapon pierces armour. Your first pickup gives five and can hold up to 20. Each additional pickup gives you 2. In version 3.0 it's possible to find an additional tank which allows you to hold up to 40.
Ice Beam This freezes enemies. When shooting a frozen enemy, damage is dealt and the enemy thaws. You cannot hold this at the same time as the Wave Beam. You can use frozen enemies as temporary platforms.
Wave Beam This moves in a wavy arc and is quite powerful. This ignores non-breakeable walls. You cannot hold this at the same time as the Ice Beam.
Varia Suit This protects Samus from fire bars in castles.
Screw Attack This lets Samus hurt enemies when doing a Spin Jump. This attack pierces armour.

Ryu Hayabusa

These pickups can only be used by Ryu Hayabusa.
Sword *Allows Ryu to attack enemies **Damage: 400 *Ryu begins with this
Sword Extension *Extends the reach of Ryu's sword
Scroll *Increases the amount of ninpo Ryu can hold from 99 to 250
Shuriken (This is the default starter weapon) *Throws a small shuriken straight ahead **Cost: 3 **Damage: 300 *Ryu starts with this
Windmill Shuriken (This is the default extra weapon) *Throws a large shuriken that whirls back and forth on the screen and only disappears when it touches Ryu **Pierces armor **Cost: **Damage: 300
Jump Slash *Allows Ryu to do a spin attack in the air **Cost: **Damage: 800
Art of Fire Wheel *Throws three small rotating balls of fire up at an angle **Cost: **Damage: 400
Fire Dragon Ball *Throws a fireball down at an angle **Pierces armor **Cost: **Damage: 400
Ninpo *Restores ninpo **Blue: **Red: 10

SOPHIA III

Only SOPHIA III can use these pickups.

Crusher Beam This makes SOPHIA's cannon even more powerful than the Hyper Beam.
Hover Module This lets SOPHIA hover for a limited amount of time.
Wall1 This lets SOPHIA climb walls.
Wall2 This lets SOPHIA climb ceilings.
Homing Missile These missiles home in on enemies, fired one at a time. They can only be fired when there are enemies on-screen. The first time you pick up this, it gives five. Each additional pickup gives two and you can carry up to 20.
Multi-Warhead Missile Three of these fly out from SOPHIA at a time. This weapon pierces armour. The first time you pick up this, it gives 15. Each additional pickup gives six and you can carry up to 60.

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Current Discussion: Main discussion

  1. Jay Level 13: ER Team

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    I wonder how we can stop the images from shrinking in the tables.

    Edit: For some reason, removing "max-width: 100%" fixed it.