Super Mario Bros. Crossover – Version History

  • Version 1.2.03 – December 16, 2010
    • Changed sprites for Spike Tops. They now match the style of the other enemies. The new sprites were made by Ryuza.
    • Slightly adjusted SOPHIA’s climbing controls to make them more intuitive.
    • You can now revive characters before starting the last level in survival mode.
    • Fixed bug in cheats menu that took you to wrong menu when exiting.
    • Fixed bug with vine in coin heaven.
    • Fixed bug that would sometimes freeze game after beating a level with underwater cheat activated.
    • Changed default pause button to escape. You can now use enter to choose items in the menus again.
    • Fixed bug that wouldn’t load saved button configuration.
    • Changed order of items in Game Mode Menu.
    • Fixed bug that sometimes caused player to fall in pit after getting axe. The last fix didn’t do it.
    • Raised height of bouncy pit activation slightly. Enemies should no longer get stuck with bouncy pit cheat activated.
    • Fixed bug that let SOPHIA fly under the level.
  • Version 1.2.01 – December 15, 2010
    • Changed SOPHIA’s ceiling grappling controls. SOPHIA will now always grapple to the ceiling unless you hold the down button.
    • Fixed bug that sometimes made game unplayable when starting a new game.
    • Fixed bug that sometimes caused player to fall in pit after getting axe on Bowser levels.
    • Fixed bug that sometimes caused buttons to remain pressed when exiting a pipe.
    • Game now only accepts save files from version 1.2.
  • Version 1.2 – December 15, 2010
    • Added Survival game mode.
    • Added SOPHIA III as a playable character.
    • Cheats can now be unlocked by meeting certain conditions.
    • Changed “Simon jump,” “Samus Crouch,” and “screen scrolls left” options into classic cheats.
    • Added Mega Man High Jump Cheat.
    • Added a bunch of cheats which I’ll list later (so they’re not spoiled).
    • Enemies can now drop items when they die.
    • Added missiles for Samus.
    • Changed Ryu’s music back to how it was in the original version 1.1.
    • Added Music Set option.
    • Added Cheat Notify option.
    • Fixed collision detection bug with platforms.
    • Added “View Manual” to main menu.
    • Changed music for Character Select Screen.
    • Changed Mario’s credits music.
    • Changed default pause button to Enter key.
    • Fixed some bugs with Hammer Bros.
    • Level Select cheat can now only be accessed from the pause menu.
    • Tutorials can now easily be turned off before starting a new game.
    • Character select screen now scrolls (for fitting more characters).
    • Changed title graphic.
    • A lot of other things I don’t remember.
  • Version 1.1.03 – September 22, 2010
    • Fixed bug that caused game to be unplayable in newest version of Flash (10.1.85.3).
  • Version 1.1.02 – June 29, 2010
    • Changed Simon’s jump option to three different types: easy, hard, and classic.
    • Changed Ryu’s music.
    • Mega Man can slide continuously.
    • Mega Man can slide over small gaps.
    • Mario can run over small gaps.
    • Fixed a bug that made Lakitu reappear if he went offscreen.
    • Fixed a bug that made you bounce if other objects bounced on a nearby spring.
    • Mushrooms can now be bounced in opposite direction depending on their position.
    • Fixed bug that stopped mushrooms from bouncing when you hit the block they are on.
    • Fixed bug that sometimes messed up screen scroll after getting axe on Bowser levels.
    • Falling platforms now fall when Ryu climbs on them.
    • Time now stops when you get the axe on Bowser levels.
    • Time now stops when player dies.
    • Ryu can no longer stomp enemies while climbing.
    • Ryu jumps lower while under water.
  • Version 1.1.01 – June 25, 2010
    • Fixed bug that killed you instantly on 8-4 if you didn’t move after coming out of the final pipe.
    • Fixed load game bug (old save files will not be compatible).
    • Changed default controls.
  • Version 1.1 – June 25, 2010
    • Added Ryu Hayabusa as a playable character.
    • Music is now emuated through an NSF player using Game Music Emu.
    • Optimized game engine to make it run faster (but it will run slower than before due to NSF player).
    • Options menu added.
    • Samus can now crouch. Functionality can be turned on or off in options menu.
    • Simon can now change direction in midair. This can be enabled or disabled in the options menu.
    • Link can now attack in all four directions.
    • Mega Man can summon Rush Coil and his jump height has been decreased.
    • Added difficulty settings to the game: super easy, easy, normal, hard, and extreme
    • Added a new enemy, Spike Top, to Extreme mode. Spike Top sprites drawn by J Squared.
    • Added the ability to play the whole game as a single character.
    • Added cheats: level select, water mode, invincible, and infinite lives
    • Added option to turn off timer.
    • Added option to mute sfx and music.
    • Added option to disable left screen scrolling.
    • Added menu option for quitting the game.
    • Added “load game” to pause menu.
    • Added disclaimer to title screen.
    • Added more music and changed some old music.
    • Added in better Samus and Simon climbing sprites drawn by Jay Squared and Berserk X 33
    • Decreased file size through different compression techniques.
    • Fixed bug about Lakitu and Bowser getting stunned.
    • Fixed bug that sometimes caused ground to disappear after continuing.
    • Fixed bug that stopped Mega Man’s charge shot and Simon’s axes even when they killed Koopas.
    • Fixed flashing speed of coins and item blocks to match Super Mario Bros.
    • Added random selection to character select.
    • Fixed Link’s boomerang throw point while in air.
    • Changed undestructable bricks into coin blocks.
    • Fixed coin symbol blinking bug on intro levels.
    • Made projectiles disappear when you touch the flag pole.
    • Bowser in 8-4 now throws hammers and shoots fireballs.
    • Firebar collision detection has been changed to match Super Mario Bros. and make them less annoying.
    • Fixed bug causing Mario to not be able to move while swimming and being pulled into pit.
    • Mega Man can now cancel slide and can sort of tiptoe.
    • Made piranha plants come out of pipes faster.
    • Changed Samus’s power up order.
    • Fixed Mega Man standing sprite.
    • Fixed bug that messed up game if you touched flag with star power.
    • Made score remain on game over screen.
    • Fixed Mega Man disappearing bug in clouds.
    • Fixed Mega Man sliding bug that sometimes caused him to get stuck.
    • Fixed Samus bomb jumping bug that caused her to get stuck in walls.
    • Pressing pause during character select now mutes and unmutes music.
    • Added bullet reflecting sounds/animations to Mega Man and Samus.
    • Changed fall speed of mushrooms so that they will hopefully follow the same paths as in Super Mario Bros.
    • Made the game more awesome.
    • Did a bunch of other stuff that I can’t remember because I don’t write stuff down as I do it.
  • Version 1.0.02 – April 29, 2010
    • Attempted to fix disappearing ground bug, but failed.
    • Made Samus’s bombs blow up faster to more closely match Metroid.
    • Completely removed “report a bug” and “submit” feedback features.
    • Made a few other minor adjustments I can’t remember.
  • Version 1.0.01 – April 27, 2010
    • Disabled “Report a bug” and “Submit feedback” features because they weren’t working on Newgrounds.
  • Version 1.0 – April 27, 2010
    • First Release