December 25th, 2013 - News
Super Mario Bros. Crossover gets updated with the classic power-up system and disabling of skins and characters.
December 16th, 2013 - News
Super Mario Bros. Crossover 3.1 is released, and it includes the lost levels. It’s the final version of the game, so please consider supporting the spiritual successor, Super Action Squad.
September 11th, 2013 - News
We’re changing the name of our game from Super Retro Squad to Super Action Squad. We’re also releasing the game in parts, and I wrote a detailed explanation of everything in a FAQ.
July 31st, 2013 - News
Super Mario Bros. Crossover 3.0 is released. There are tons of new features in the game, including a total of 192 levels.
June 26th, 2013 - News
Super Mario Bros. Crossover 3.0 is delayed, but I announce some of the new features that are coming.
April 2nd, 2013 - News
We realize that we have not done a good job of keeping backers updated on the status of Super Retro Squad. I explain what the problems have been and how we plan to fix them.
February 5th, 2013 - News
We’ve been working on Super Retro Squad for a month and have a lot of stuff figured out. We just started putting the game together a few days ago.
December 21st, 2012 - News
Super Mario Bros. Crossover 2.1 is released. It features new skins, an improved upgrade system, and faster music emulation.
September 2nd, 2012 - News
The Exploding Rabbit team has been finalized. Here’s some info about them.
August 3rd, 2012 - News
The SMBC port of Unity has been cancelled so that we can work on Super Retro Squad.
July 5th, 2012 - News
I recently did an audio interview about Super Retro Squad. It’s about 48 minutes and covers a lot of info about the game and our plans in general.
May 5th, 2012 - News
Exploding Rabbit is looking for programmers and sound people
April 27th, 2012 - News
It’s been 2 years since Super Mario Crossover was released, and many awesome things have happened since then. Also, we added another person to our team.
April 1st, 2012 - News
The old version of Super Mario Bros. Crossover was too complicated with its fancy graphics and sound, so we ported it to Atari. Since Atari has less memory than Nintendo, we took out some of the characters. I think you’ll like this new version of SMBC much better. I know I do. Play it here. […]
Jay continues to play Super Mario Bros. Crossover while talking stupidly in part 4 of the “Playing My Own Game” series.
Jay continues his LP of Metroid Fusion.