I am looking to expanding our team so that things can move along a bit more smoothly on our projects. I am looking for programmers, musicians, and a sound effects person. For details, read this post on the Unity forums. I will still be keeping the team small, and I’ll only add people if they’re a good match. If you contacted me about doing music a long time ago, please do so again.
Edit: All positions have been filled. Thanks everyone!
This is the first short film I made in college. It’s silent and was shot on black and white 16mm film. It’s about a guy trying desperately to win a girl’s love.
I finally decided to start releasing my old movies. We’ll kick it off with the classic, “Jay: Vampire Slayer.” I believe this was filmed in March of 1998, so you are seeing 14 years into the past. Crazy times.
Also, I decided to do audio commentary for every movie I release. That way you can learn a little bit more about what was going on when I made them. There won’t be any particular order I release the movies in. I’ll try and mix it up so that you don’t get a bunch of boring ones in a row.
I implemented sprite flipping in the level editor and game engine. The image above shows flipping on hill. Those are both the same sprite. I also built the first level of Super Mario Bros. There is a toad there because the story takes place after Mario beats Bowser, so he has freed the toads. Speaking of that… does […]
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]
I got rotation working. And scaling. I had some problems along the way. And I don’t know what this is.