This is part 3 of my playthrough of The Legend of Zelda: Parallel Worlds, a hack of A Link To The Past. In this episode, I continue searching the guard house and find the big key. I face many frustrations, lots of backtracking, and a few cheap deaths.
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This is part 2 of my playthrough of The Legend of Zelda: Parallel Worlds, a hack of A Link To The Past. In this episode, I navigate the treacherous caves and sneak into the guardhouse. Still without a sword, I use pots to defend myself.
I implemented sprite flipping in the level editor and game engine. The image above shows flipping on hill. Those are both the same sprite. I also built the first level of Super Mario Bros. There is a toad there because the story takes place after Mario beats Bowser, so he has freed the toads. Speaking of that… does […]
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]
I got rotation working. And scaling. I had some problems along the way. And I don’t know what this is.