Here’s a video of the panel I was on for World’s Fair Use Day. Also on the panel with me are the moderator, Josephine Dorado from the New School, and David Lloyd and Larry Oji from OC ReMix. We talk about how fair use relates to our video game projects. Obviously, the project I talk about is Super Mario Bros. Crossover.
Overall I was pretty happy with how the panel went. You probably can’t tell, but I was really nervous. I had to concentrate really hard just to drink a glass of water because my hand was shaking. After I said some stupid things and made people laugh, I felt more comfortable. There’s one question I answer near the end about Chrono Ressurection, but for some reason I was thinking of Crimson Echoes, so my answer makes no sense. But my mind went blank while I was talking, so my answer wouldn’t have made sense anyway.
Also, Larry Oji is awesome. I hope I get to hang out with him again sometime.
In this episode, I read about the history of Elementia and enter into an abusive relationship with Yoshi.
In this episode of Let’s Play the Tale of Elementia, I play a level inspired by A Link to the Past and find a secret exit in the Earth Temple.
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]
I got rotation working. And scaling. I had some problems along the way. And I don’t know what this is.
This is the first post of the Super Retro Crossover development log. More info here. Collision detection currently supports axis aligned bounding boxes only. Basic gravity and movement implemented. Basic animation. This is where things are now.