In this episode, I run away from an evil waterfall, go back to starbeam hill, and talk to the three spirits.
In this episode, I traverse the dusk ruins, revisit the ghost ninjas, and take another ride on the train at Solar Station.
Here’s a video of the panel I was on for World’s Fair Use Day. Also on the panel with me are the moderator, Josephine Dorado from the New School, and David Lloyd and Larry Oji from OC ReMix. We talk about how fair use relates to our video game projects. Obviously, the project I talk about is Super Mario Bros. Crossover.
Overall I was pretty happy with how the panel went. You probably can’t tell, but I was really nervous. I had to concentrate really hard just to drink a glass of water because my hand was shaking. After I said some stupid things and made people laugh, I felt more comfortable. There’s one question I answer near the end about Chrono Ressurection, but for some reason I was thinking of Crimson Echoes, so my answer makes no sense. But my mind went blank while I was talking, so my answer wouldn’t have made sense anyway.
Also, Larry Oji is awesome. I hope I get to hang out with him again sometime.
Early on, you should decide on a game unit that is simple and intuitive.
I implemented sprite flipping in the level editor and game engine. The image above shows flipping on hill. Those are both the same sprite. I also built the first level of Super Mario Bros. There is a toad there because the story takes place after Mario beats Bowser, so he has freed the toads. Speaking of that… does […]
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]