I manage to talk about nothing for about 45 minutes. That’s pretty impressive if you ask me. Also, this is the most relaxed I’ve ever been in a video. There are three parts. Congratulations to you if you watch the whole thing.
This is part of my playthrough of The Tale of Elementia, a hack of Super Mario World. In this episode, I get confused by mirages in the desert, talk shit to ghost ninjas, and throw a shell through a wall.
I get so pissed at the boss in this episode. He’s so frustrating!
I implemented sprite flipping in the level editor and game engine. The image above shows flipping on hill. Those are both the same sprite. I also built the first level of Super Mario Bros. There is a toad there because the story takes place after Mario beats Bowser, so he has freed the toads. Speaking of that… does […]
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]
I got rotation working. And scaling. I had some problems along the way. And I don’t know what this is.