We’re changing the name of Super Retro Squad to Super Action Squad. If you’d like to learn why, read this. Most people don’t seem to like it, and that’s fine. I personally think it’s an awesome name, but I don’t expect other people to understand it until they play the game.
We’re also going to release the game in parts. To learn more, read this!
I wrote a gigantic FAQ answering a lot of questions about the game, so please read it if you want to know anything about what our experience has been so far. All of the links above go to the FAQ, but to different parts of it. Feel free to link to it if someone is talking about the game and is misunderstanding something. Feel free to also share it anywhere where people might be interested in seeing what it’s like to be on the other side of a Kickstarter.
It took me a million years to write the FAQ, so now I need to get back to working on the game. Bye!
Version 3.0 of Super Mario Bros. Crossover is finally complete. This is our biggest update so far, and it features an entirely new set of levels from Super Mario Bros. Special. With the inclusion of difficulty-based maps, there are now 192 levels in the game. Some other notable features are a new difficulty system, a new skin selection system, full-screen support, and several new skins. For a full list of changes, see the version history page.
We are also pleased to announce that the game will no longer be locked to our website. You are free to put the game anywhere you like. The only limitation of playing the game on other websites is full-screen mode; it will only work on our site.
Since Super Mario Bros. Crossover is a non-profit game, we added few things to make development worthwhile for us. There is now a news feed in the game, and there’s also a counter related to our campaign to accelerate the development of Super Retro Squad. I understand that some people may not like these changes, but they are very helpful for us, and they only appear on the title screen.
This game has gotten bigger than I ever thought it would, and much of that is thanks to the help of Zach Robinson and Blaine Hanna. I now wish to inform people that it is time for me to move on, so I will no longer be playing a large role in the development of this game. Blaine will now be the lead developer, and I will be spending nearly all of my time on Super Retro Squad.
More levels and skins will certainly be added to the game in the future, but I would probably consider this the last major release. As Super Retro Squad gets further along in development, it will be more difficult for any team members to devote time to this free game when it is filled with intellectual property that we do not own.
I would like to take a moment to thank everyone for making Super Mario Bros. Crossover a huge success. The huge positive response that this game received has changed my life, and it made it possible for me to form a development team and turn Exploding Rabbit into a production studio. I can never thank you enough for that.
Super Mario Bros. Crossover is just the beginning. Exploding Rabbit is now in a position to make real games. Please check out this video of Super Retro Squad to see what we’ve been doing, and consider helping us to accelerate development of the game.
Thanks again for your support, and I hope you enjoy Super Mario Bros. Crossover 3.0!
It’s been a year since we did the Kickstarter for Super Action Squad, so we made a video introducing the team and showing what has changed with the game. We also started a campaign to accelerate development because we feel that our team is spending too much time trying to survive instead of working on the game. Enjoy the video!
Jay talks about what’s been happening and demonstrates a work-in-progress port of SMBC to HTML5.
We go over stuff related to Super Action Squad being put on hold, and we answer questions.