November 7th, 2014 - News
I’m making changes to the website, giving more tools to the community, and expanding our brand.
June 4th, 2012 - Videos
Jay gives you an update on what’s been going on with Exploding Rabbit.
May 5th, 2012 - News
Exploding Rabbit is looking for programmers and sound people
April 27th, 2012 - News
It’s been 2 years since Super Mario Crossover was released, and many awesome things have happened since then. Also, we added another person to our team.
February 8th, 2012 - News
Super Mario Bros. Crossover 2.0 is released. Play it now!
January 28th, 2012 - News
I’m doing an interview with Kyle Crouse and Larry Oji from the Nitro Game Injection podcast.
Early on, you should decide on a game unit that is simple and intuitive.
I implemented sprite flipping in the level editor and game engine. The image above shows flipping on hill. Those are both the same sprite. I also built the first level of Super Mario Bros. There is a toad there because the story takes place after Mario beats Bowser, so he has freed the toads. Speaking of that… does […]
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]