June 4th, 2012 - Videos
Jay gives you an update on what’s been going on with Exploding Rabbit.
May 5th, 2012 - News
Exploding Rabbit is looking for programmers and sound people
April 27th, 2012 - News
It’s been 2 years since Super Mario Crossover was released, and many awesome things have happened since then. Also, we added another person to our team.
February 8th, 2012 - News
Super Mario Bros. Crossover 2.0 is released. Play it now!
January 28th, 2012 - News
I’m doing an interview with Kyle Crouse and Larry Oji from the Nitro Game Injection podcast.
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]
I got rotation working. And scaling. I had some problems along the way. And I don’t know what this is.
This is the first post of the Super Retro Crossover development log. More info here. Collision detection currently supports axis aligned bounding boxes only. Basic gravity and movement implemented. Basic animation. This is where things are now.