July 19th, 2012 - Videos
We successfully funded Super Retro Squad and reached all of our stretch goals. I give an update on what to expect now.
June 29th, 2012 - Videos
If we get over $50,000 pledged to the project, a documentary about the development of the game will be made by Nicholas Kleczewski.
June 24th, 2012 - Videos
This is our first update on the Super Retro Squad Kickstarter Campaign. A few different things are mentioned.
August 22nd, 2010 - News
We raised all the money we needed for the new forums in only two days. Now I’ll be raising money for random things, and I’ll be starting on the next version of Super Mario Bros. Crossover really soon.
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]
I got rotation working. And scaling. I had some problems along the way. And I don’t know what this is.
This is the first post of the Super Retro Crossover development log. More info here. Collision detection currently supports axis aligned bounding boxes only. Basic gravity and movement implemented. Basic animation. This is where things are now.