November 27th, 2012 - Videos
Jay gives his first random talking video from Bunny BQ.
November 17th, 2011 - Videos
Jay talks about what’s been happening and his plans for the future of Exploding Rabbit.
August 29th, 2011 - Videos
The incoherent ramblings continue after a long break.
February 15th, 2011 - Videos
I talk about some stuff I’ve been going through and thinking about lately. I still joke around a lot, but I talk more about serious topics in this video.
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]
I got rotation working. And scaling. I had some problems along the way. And I don’t know what this is.
This is the first post of the Super Retro Crossover development log. More info here. Collision detection currently supports axis aligned bounding boxes only. Basic gravity and movement implemented. Basic animation. This is where things are now.