October 18th, 2014 - News
I’m making a platformer game engine that exports to all platforms of the Super Retro Squad Kickstarter, and I’m making a fan game called Super Retro Crossover while working on it.
March 17th, 2014 - News
Super Action Squad, previously known as Super Retro Squad, is too big of a project for us to handle right now, so we’re putting it on hold to make some smaller games first. We will resume development on SAS once we are in a better position to make it.
March 11th, 2014 - Videos
Early on, you should decide on a game unit that is simple and intuitive.
I implemented sprite flipping in the level editor and game engine. The image above shows flipping on hill. Those are both the same sprite. I also built the first level of Super Mario Bros. There is a toad there because the story takes place after Mario beats Bowser, so he has freed the toads. Speaking of that… does […]
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]