June 4th, 2012 - Videos
Jay gives you an update on what’s been going on with Exploding Rabbit.
January 16th, 2012 - Videos
See all the new stuff coming in Super Mario Bros. Crossover version 2.0.
August 29th, 2011 - Videos
The incoherent ramblings continue after a long break.
March 30th, 2011 - Videos
Jay was interviewed by Fist Full of Potions, and it’s a real fucktasm! (That’s a good thing) Enjoy!
November 16th, 2010 - Videos
SOPHIA the 3rd, from Blaster Master, is coming to Super Mario Bros. Crossover.
August 23rd, 2010 - Videos
Jay talks shit while playing Super Mario Bros. Crossover in episode 7 of the “Playing My Own Game” series.
August 18th, 2010 - Videos
Jay gives a video update on Exploding Rabbit, Super Mario Bros. Crossover, his youtube channels, and the Exploding Rabbit Forums fundraiser.
August 16th, 2010 - Videos
It’s part 6 in the “Playing My Own Game” series for “Super Mario Bros. Crossover,” and I just can’t stop talking about sushi.
August 14th, 2010 - Videos
Watch Jay act like an idiot while playing Super Mario Bros. Crossover in part 5 of his “Playing My Own Game” series.
August 2nd, 2010 - Videos
Jay continues to play Super Mario Bros. Crossover while talking stupidly in part 4 of the “Playing My Own Game” series.
June 11th, 2010 - Videos
This trailer goes over some of the new features coming to Super Mario Bros. Crossover in version 1.1.
June 3rd, 2010 - Videos
The madness continues as Jay Pavlina plays his own game, Super Mario Bros Crossover with horrendous commentary.
May 25th, 2010 - Videos
Ryu Hayabusa from Ninja Gaiden is coming to Super Mario Bros. Crossover!
May 20th, 2010 - Videos
Jay continues to play Super Mario Bros Crossover with ridiculous commentary.
May 13th, 2010 - Videos
Jay takes a break from working on Super Mario Bros Crossover and plays through it with some crazy, intense commentary.
I implemented sprite flipping in the level editor and game engine. The image above shows flipping on hill. Those are both the same sprite. I also built the first level of Super Mario Bros. There is a toad there because the story takes place after Mario beats Bowser, so he has freed the toads. Speaking of that… does […]
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]
I got rotation working. And scaling. I had some problems along the way. And I don’t know what this is.