April 4th, 2013 - Videos
We randomly decided to try doing a live Google hangout. We ended up getting tons of questions and it went pretty well.
November 17th, 2011 - Videos
Jay talks about what’s been happening and his plans for the future of Exploding Rabbit.
February 15th, 2011 - Videos
I talk about some stuff I’ve been going through and thinking about lately. I still joke around a lot, but I talk more about serious topics in this video.
November 7th, 2010 - Videos
I talk about nothing while being insane and stupid. Awesome.
September 13th, 2010 - Videos
I entered my short film, Lunch Fu into a comedy tournament on atom.com. I also talk about how the website is new and I’m doing some more “Let’s Play” videos soon.
August 19th, 2010 - Videos
Here’s a quick video of Squid, the rabbit that inspired “Exploding Rabbit.” The girl in the video is Iggy, my girlfriend. Squid was our roommate’s rabbit, and this was our last time to see him since we were moving out, so we shot some video of him. Squid is, and always will be, the real exploding rabbit.
August 18th, 2010 - Videos
Jay gives a video update on Exploding Rabbit, Super Mario Bros. Crossover, his youtube channels, and the Exploding Rabbit Forums fundraiser.
July 16th, 2010 - Videos
Jay responds to comments and questions in the first episode of Jay Talks Back.
Early on, you should decide on a game unit that is simple and intuitive.
I implemented sprite flipping in the level editor and game engine. The image above shows flipping on hill. Those are both the same sprite. I also built the first level of Super Mario Bros. There is a toad there because the story takes place after Mario beats Bowser, so he has freed the toads. Speaking of that… does […]
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]