February 18th, 2013 - Videos
Jay continues his LP of Metroid Fusion.
February 4th, 2013 - Videos
Jay continues his “Let’s Play” of Metroid Fusion. In this episode, he enters sector 4 and searches for the speed booster.
January 25th, 2013 - Videos
Jay continues his “Let’s Play” of Metroid Fusion. In this episode, he wanders around and fights a hairy baseball bat.
January 15th, 2013 - Videos
Jay continues to play Metroid Fusion. In this episode, he stabilizes the atmosphere in sector 1 and gets the charge beam.
January 8th, 2013 - Videos
Jay Pavlina plays Metroid Fusion. In this episode, he goes through the intro and defeats the first boss.
December 21st, 2012 - News
Super Mario Bros. Crossover 2.1 is released. It features new skins, an improved upgrade system, and faster music emulation.
April 1st, 2012 - News
The old version of Super Mario Bros. Crossover was too complicated with its fancy graphics and sound, so we ported it to Atari. Since Atari has less memory than Nintendo, we took out some of the characters. I think you’ll like this new version of SMBC much better. I know I do. Play it here. […]
February 8th, 2012 - News
Super Mario Bros. Crossover 2.0 is released. Play it now!
February 5th, 2012 - Videos
I finally figure out what to do and make my way to the next dungeon, but I don’t enjoy my experience and consider ending the playthrough.
February 4th, 2012 - Videos
I get frustrated since I can’t find where to go. It turns into a montage instead of a “Let’s Play”.
January 28th, 2012 - News
I’m doing an interview with Kyle Crouse and Larry Oji from the Nitro Game Injection podcast.
January 8th, 2012 - Videos
Jay gets the boomerang and makes his way through the sewers with Zelda, eventually arriving at a church.
December 21st, 2011 - Videos
Jay finally gets a sword and takes revenge on the guards.
December 12th, 2011 - Videos
Jay continues searching the guard house and finds the big key. He faces many frustrations, lots of backtracking, and a few cheap deaths.
Early on, you should decide on a game unit that is simple and intuitive.
I implemented sprite flipping in the level editor and game engine. The image above shows flipping on hill. Those are both the same sprite. I also built the first level of Super Mario Bros. There is a toad there because the story takes place after Mario beats Bowser, so he has freed the toads. Speaking of that… does […]
Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. I’ll probably eventually have something […]