Super Mario Bros. Crossover/Characters/Bass

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Original Game Mega Man 10
Features Dash
Diagonal shooting
Variable Weapons System
Advantage Fire in seven directions
Has a large selection of weapons
Can double jump
Is flexible
Has fast bullets
Disadvantage Immobile when shooting
Can't shoot through walls
Can't enter small passages like Mega Man
Jumps lower than Megaman

This page is currently up-to-date as of version 3.0. The latest version with significant additions is version 3.1.2.

Bass, known as Forte (フォルテ Forute) in Japan, is a character in Super Mario Bros. Crossover. He comes from the Mega Man series. He was added on February 10, 2012 as part of the 2.0 update.



  • Pressing the Left or Right buttons will cause Bass to move left or right.
  • Pressing the Jump button will cause Bass to jump. Pressing the Jump button in mid-air will allow Bass to double jump.
  • Pressing Down+Jump will cause Bass to dash.
    • Pressing Jump while dashing will cause Bass to dash-jump (higher horizontal velocity than normal jump).
  • Pressing the Attack button will cause Bass to shoot his buster.
    • Pressing any direction will allow Bass to shoot in that direction. However, Bass is locked in place when firing.
  • Pressing the Special or Select allows Bass to change his weapon. Special cycles to the right, Select cycles to the left.


Bass buster.png Bass Buster
  • Allows Bass to shoot up to three shots at once rapidly in seven different directions
    • Damage: 50
  • Bass begins with this
Mushroom.PNG Mushroom
  • Provides Bass with one extra hit
  • Allows Bass to pick up other weapons
  • Restores half of the weapons lost from getting hit
  • Gives Bass the ability to have four shots on screen at once
Bass super arm.png Super Arm
  • Allows Bass to lift and throw bricks
    • Cost: 2 units
    • Damage:
      • Brick: 800
      • Debris: 250
Bass hard knuckle.png Hard Knuckle
  • Shoots Bass' fist and can be steered slightly up and down
    • Pierces armor
    • Cost: 2 units
    • Damage: 800
Bass pharaoh shot.png Pharaoh Shot
  • Throws a ball of energy that can be thrown in six different directions
    • Cost: 1 unit
    • Damage: 150
  • Can be charged
    • When charged, a large damage-dealing ball of energy floats above Mega Man's head
    • Cost: 2 units
    • Damage:
      • Medium charge: 200
      • Full charge: 400
Bass charge kick.png Charge Kick
  • Allows Bass to damage enemies while dashing
    • Cost: 1 unit
    • Damage: 350
Bass flame blast.png Flame Blast
  • Shoots a ball of flame that creates a temporary pillar of fire when it touches the ground or a wall
    • Cost: 1 unit
    • Damage: 350
Magma Bazooka icon B.png Magma Bazooka
  • Shoots three bolts of fire that spread outward
    • Cost: 1/2 unit
    • Damage: 100/bolt
  • Can be charged with a Mushroom
    • Damage:
      • Medium charge: 200
      • Full charge: 300
Bass water shield.png Water Shield
  • Creates a barrier of eight bubbles that circle around Bass
    • Pressing the Attack button will cause the bubbles to shoot outward from Bass
    • Cost: 4 units (to create shield, costs nothing to shoot the shield)
    • Damage: 275/bubble
Bass screw crusher.png Screw Crusher
  • Throws up to four spinning blades in an arc
    • Cost: 1/2 unit
    • Damage: 175
Energy Balancer.gif Weapon Energy Balancer
  • When collecting weapon energy pellets or capsules, the energy goes to the weapon with the least remaining energy if Bass has no weapon equipped or his current weapon is full
Mega Man Energy Pellet.gif Mega Man Energy Capsule.gif Weapon Energy Pellet / Capsule
  • Restores weapon energy to the weapon Bass currently has equipped
    • Pellets restore 2 units
    • Capsules restore 10 units
Star Man.PNG Starman
  • Bass becomes invincible for a limited time, enabling him to defeat enemies by touching them
  • Grants Bass unlimited weapon energy for the duration of the invincibility

Skins Currently in the Game

  • Bass (8-bit, from Mega Man 10)
  • Bass (16-bit, recolor of Bass from Mega Man 10)
  • Bass (GB, from Rockman: Battle & Fighters)
  • Bass (8-bit, recolor based on Super Mario Bros. Special)
  • Bass (8-bit, inspired by Atari)
  • Dr. Wily (8-bit, from the Mega Man series)
  • Dr. Wily (16-bit, recolor of Dr. Wily from the Mega Man series)
  • Mr. X (8-bit, from Mega Man 6)
  • Mr. X (16-bit, recolor of Mr. X from Mega Man 6)
  • Dr. Cossack (8-bit, from Mega Man 4)
  • Dr. Cossack (16-bit, recolor of Dr. Cossack from Mega Man 4)
  • Quick Man (8-bit, from Mega Man 2)
  • Quick Man (16-bit, recolor of Quick Man from Mega Man 2)
  • Gemini Man (8-bit, from Mega Man 3)
  • Gemini Man (16-bit, recolor of Gemini Man from Mega Man 3)
  • Skull Man (8-bit, from Mega Man 4)

Skin Differences

  • Quick Man (NES), Quick Man (SNES)
    • Runs 30% faster
    • Jumps one block higher
    • Can't double jump
    • Can't dash
      • Quick Man can slide when using Charge Kick (and can therefore enter small passages), but he can't dash-jump

Original Game

Bass' first appearance was in Mega Man 7 for the Super Nintendo, but his appearance and gameplay in Super Mario Bros. Crossover are based on Mega Man 10. His double jump comes from Mega Man & Bass.

Unused sprites on the skin sheet

Bass Skin Template.png

Currently, this is the list of Bass' sprites in the sheet above that are unused:

  • Treble and the Treble Boost, and the icon
  • The Magma Bazooka and its icon
  • The Water Shield bubble burst

Super Mario Bros. Crossover characters

SMBCMM2CSA2.pngRyu HayabusaSMBCMM2CSA3.pngLinkSMBCMM2CSA4.pngMarioSMBCMM2CSA5.png
SMBCMM2CSA6.pngBill RizerSMBCMM2CSA7.pngSimon BelmontSMBCMM2CSA8.pngMega ManSMBCMM2CSA9.png

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