Super Mario Bros. Crossover/Characters/Link

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Unskinned
Unskinned
Link
Link.png
Original Game The Legend of Zelda
Features Boomerang
Sword Beam
Bombs
Advantage Long stun duration,
Downward /
upward thrust
Disadvantage Short range melee

This page is currently up-to-date as of version 3.0. The latest version with significant additions is version 3.1.2.

The original downward thruster, Link, comes from The Legend of Zelda and is a character in Super Mario Bros. Crossover.

Contents

Controls

  • Pressing the Left or Right buttons will cause Link to move left or right.
  • Pressing the Jump button will cause Link to jump.
    • Holding Up or Down while jumping allows Link to thrust upward or downward.
  • Pressing the Attack button causes Link to stab with his sword.
    • Pressing Up, Down, Left, or Right will allow Link to attack in any of those directions.
    • While Link has the Red Ring, pressing the Attack button cause Link to shoot a magical sword beam.
  • Pressing the Select button cycles through the Boomerang, Bombs, and Arrows.
    • Pressing the Special button causes Link to use the selected weapon.

Power-Ups

WoodenSword.png Wooden Sword
  • Allows Link to stab enemies
    • Damage: 200
  • Link begins with this
Boomerang.png Boomerang
  • Throws a boomerang a short distance which can stun enemies and pick up coins, ammo pickups, and powerups
  • Link begins with this
Mushroom.PNG

WhiteSword.png BlueRing.png

Mushroom
  • Provides Link with one extra hit
  • Allows Link to pick up other power-ups
  • Restores most items lost from getting hit
  • Gives Link the White Sword
    • Damage: 275
  • Gives Link the Blue Ring
    • Prevents Link's bombs from hurting him
    • Turns Link's tunic blue
MagicalSword.png Magic Sword
  • Gives Link the Magic Sword, increasing the damage he deals to enemies
    • Damage: 400
RedRing.png Red Ring
  • Allows Link to shoot sword beams
    • Damage: 200
  • Turns Link's tunic red
MagicalBoomerang.png Magical Boomerang
  • Travels farther than the boomerang
Link Bomb.png Bombs
  • Placed on the ground and explodes after a short time
  • Pierces armor
    • Damage: 800
  • Obtained by collecting as an enemy drop
    • Provides 2 bombs on pickup
    • Can carry a maximum of 20
Link bomb bag.png Bomb Bag
  • Allows Link to carry up to 40 Bombs
Link Bow.png Link Arrow.png Bow and Arrows
  • Enables the use and pickup of arrows
  • Shoots an arrow across the screen
    • Damage: 300
  • Arrows can be collected as an enemy drop
    • Provides 2 arrows on pickup
    • Can carry a maximum of 20
Link quiver.png Quiver
  • Allows Link to carry up to 40 Arrows
Star Man.PNG Starman
  • Link becomes invincible for a limited time, enabling him to defeat enemies by touching them
  • Grants Link unlimited bombs and arrows for the duration of the invincibility

Skins Currently in the Game

  • Link (8-bit, from The Legend of Zelda)
  • Link (16-bit, custom by Ryuza, based on The Legend of Zelda: A Link To The Past)
  • Link (GB, from The Legend of Zelda: Link's Awakening)
  • Link (8-bit, recolor based on Super Mario Bros. Special)
  • Link (8-bit, inspired by Atari)
  • Dark Link (8-bit, recolor of Link from The Legend of Zelda)
  • Dark Link (16-bit, recolor based on BS The Legend of Zelda)
  • Dark Link (GB, recolor of Link from The Legend of Zelda: Link's Awakening)
  • Zelda (8-bit, based on The Legend of Zelda)
  • Zelda (16-bit, based on BS The Legend of Zelda)
  • Zelda (GB, based on The Legend of Zelda: Oracle of Seasons)
  • Ralph (GB, based on The Legend of Zelda: Oracle of Ages)
  • Old Man (8-bit, based on The Legend of Zelda)
  • Old Man (16-bit, based on BS The Legend of Zelda)
  • Old Man (GB, based on The Legend of Zelda: Link's Awakening)
  • Hero (16-bit, from BS The Legend of Zelda)
  • Heroine (16-bit, from BS The Legend of Zelda)
  • Christine (8-bit, from Arkista's Ring)
  • Erdrick (8-bit, from Dragon Warrior)
  • Roto (16-bit, from Dragon Quest I & II)
  • Loto (GB, from Dragon Quest I & II (GB))
  • Dark Knight Cecil (16-bit, from Final Fantasy IV)
  • Paladin Cecil (16-bit, from Final Fantasy IV)
  • Bartz (16-bit, from Final Fantasy V)
  • Benjamin (16-bit, from Final Fantasy: Mystic Quest)

Skin Differences

  • Zelda (8-bit), Zelda (16-bit), Zelda (GB)
    • Sword deals less damage (150/225/350 instead of 200/275/400)
    • Uses Silver Arrows, which deal more damage (400 instead of 350) and pass through enemies upon defeating them

Link Specific Tips

  • When playing in the harder modes, Link's advantages are worth much more.
    • He has tight jumping and great control allowing him to easily land on small floating platforms.
    • He can stun any enemy with his boomerang, allowing him to easily pass.
    • He can downward thrust on the spiked, unbeatable enemies allowing him to easily pass in tight areas.
  • While fighting Bowser, downward thrust on him in between him and the floating platform.
  • When underwater, stun Bloopers with your boomerang and get away! Those things are annoying! You can also upward thrust Bloopers. While this won't kill them (in one hit, anyway) it allows you to touch them from the bottom.
  • On amphibious Cheep Cheep levels, when you must jump hold up to upward thrust. That way you have insurance in case a Cheep Cheep finds a way to descend upon you.
  • When playing the newly infamous "Hammer Brother Mode", Link is a good choice because you can stun the Hammer Bros.
  • Be careful when using the NES Dark Link skin on a nighttime Overworld, Underground, Bonus Room, or Castle level, as it blends right in to the background except his eye.
  • When a Bill blaster shots a Bullet bill, with downward thurst to B.Bill and move is fast platform, because Bullet Bills are armored. (the Bullet Bill platform, only when play link)

Original Game

Link is from The Legend of Zelda for the Nintendo Entertainment System.

Differences From Original Game

  • The original game was a top-down adventure game. Link has been adapted to use in a side scroller.
    • Partially based on Zelda II: Link's Adventure, which is a side scroller in combat action, and where Link's up thrust and down thrust come from.
  • In the original, items would be dropped every 10 times an enemy of the same kind was killed (see here), hence the term "10th enemy has the bomb". In Super Mario Bros. Crossover, items are dropped at random.

Super Mario Bros. Crossover characters


SMBCMM2CSA1.png
SMBCMM2CSA2.pngRyu HayabusaSMBCMM2CSA3.pngLinkSMBCMM2CSA4.pngMarioSMBCMM2CSA5.png
SMBCMM2CSA19.png
SMBCMM2CSA6.pngBill RizerSMBCMM2CSA7.pngSimon BelmontSMBCMM2CSA8.pngMega ManSMBCMM2CSA9.png
SMBCMM2CSA10.png
SMBCMM2CSA11.pngSamus AranSMBCMM2CSA12.pngSOPHIA IIISMBCMM2CSA13.pngBassSMBCMM2CSA14.png
SMBCMM2CSA15.png
SMBCMM2CSA16.pngLuigiSMBCMM2CSA17.png
SMBCMM2CSA18.png

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