Super Mario Bros. Crossover/Characters/Link
From Exploding Rabbit Wiki
|Original Game||The Legend of Zelda|
|Advantage|| Long stun duration,|
|Disadvantage||Short range melee|
This page is currently up-to-date as of version 3.0. The latest version with significant additions is version 3.1.2.
- Pressing the Left or Right buttons will cause Link to move left or right.
- Pressing the Jump button will cause Link to jump.
- Holding Up or Down while jumping allows Link to thrust upward or downward.
- Pressing the Attack button causes Link to stab with his sword.
- Pressing Up, Down, Left, or Right will allow Link to attack in any of those directions.
- While Link has the Red Ring, pressing the Attack button cause Link to shoot a magical sword beam.
- Pressing the Select button cycles through the Boomerang, Bombs, and Arrows.
- Pressing the Special button causes Link to use the selected weapon.
Skins Currently in the Game
- Link (8-bit, from The Legend of Zelda)
- Link (16-bit, custom by Ryuza, based on The Legend of Zelda: A Link To The Past)
- Link (GB, from The Legend of Zelda: Link's Awakening)
- Link (8-bit, recolor based on Super Mario Bros. Special)
- Link (8-bit, inspired by Atari)
- Dark Link (8-bit, recolor of Link from The Legend of Zelda)
- Dark Link (16-bit, recolor based on BS The Legend of Zelda)
- Dark Link (GB, recolor of Link from The Legend of Zelda: Link's Awakening)
- Zelda (8-bit, based on The Legend of Zelda)
- Zelda (16-bit, based on BS The Legend of Zelda)
- Zelda (GB, based on The Legend of Zelda: Oracle of Seasons)
- Ralph (GB, based on The Legend of Zelda: Oracle of Ages)
- Old Man (8-bit, based on The Legend of Zelda)
- Old Man (16-bit, based on BS The Legend of Zelda)
- Old Man (GB, based on The Legend of Zelda: Link's Awakening)
- Hero (16-bit, from BS The Legend of Zelda)
- Heroine (16-bit, from BS The Legend of Zelda)
- Christine (8-bit, from Arkista's Ring)
- Erdrick (8-bit, from Dragon Warrior)
- Roto (16-bit, from Dragon Quest I & II)
- Loto (GB, from Dragon Quest I & II (GB))
- Dark Knight Cecil (16-bit, from Final Fantasy IV)
- Paladin Cecil (16-bit, from Final Fantasy IV)
- Bartz (16-bit, from Final Fantasy V)
- Benjamin (16-bit, from Final Fantasy: Mystic Quest)
- Zelda (8-bit), Zelda (16-bit), Zelda (GB)
- Sword deals less damage (150/225/350 instead of 200/275/400)
- Uses Silver Arrows, which deal more damage (400 instead of 350) and pass through enemies upon defeating them
Link Specific Tips
- When playing in the harder modes, Link's advantages are worth much more.
- He has tight jumping and great control allowing him to easily land on small floating platforms.
- He can stun any enemy with his boomerang, allowing him to easily pass.
- He can downward thrust on the spiked, unbeatable enemies allowing him to easily pass in tight areas.
- While fighting Bowser, downward thrust on him in between him and the floating platform.
- When underwater, stun Bloopers with your boomerang and get away! Those things are annoying! You can also upward thrust Bloopers. While this won't kill them (in one hit, anyway) it allows you to touch them from the bottom.
- On amphibious Cheep Cheep levels, when you must jump hold up to upward thrust. That way you have insurance in case a Cheep Cheep finds a way to descend upon you.
- When playing the newly infamous "Hammer Brother Mode", Link is a good choice because you can stun the Hammer Bros.
- Be careful when using the NES Dark Link skin on a nighttime Overworld, Underground, Bonus Room, or Castle level, as it blends right in to the background except his eye.
- When a Bill blaster shots a Bullet bill, with downward thurst to B.Bill and move is fast platform, because Bullet Bills are armored. (the Bullet Bill platform, only when play link)
Link is from The Legend of Zelda for the Nintendo Entertainment System.
Differences From Original Game
- The original game was a top-down adventure game. Link has been adapted to use in a side scroller.
- Partially based on Zelda II: Link's Adventure, which is a side scroller in combat action, and where Link's up thrust and down thrust come from.
- In the original, items would be dropped every 10 times an enemy of the same kind was killed (see here), hence the term "10th enemy has the bomb". In Super Mario Bros. Crossover, items are dropped at random.