Super Mario Bros. Crossover/Characters/Mario

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Unskinned
Unskinned
Mario
Mario Fire.png
Original Game Super Mario Bros.
Features Fully featured
Advantage Very fast
Fireballs give one-hit kills
Can stomp enemies
Disadvantage Few offensive options
Fireballs cannot break blocks

This page is currently up-to-date as of version 3.0. The latest version with significant additions is version 3.1.2.

"Mario" redirects here. For the Sonic Boll version of Mario, please see Community Projects/The Sonic Boll Project/Characters/Mario.

Jump Man, now known as Mario, is one of the main characters from Super Mario Bros., the game that Super Mario Bros. Crossover is based on.

Contents

Controls

  • Pressing the Left or Right buttons will cause Mario to move left or right, and holding the Attack button while moving will cause Mario to run.
  • Pressing the Jump button will cause Mario to jump. This button is also used to swim while underwater.
  • While Mario has a Super Mushroom or a Fire Flower, pressing Down will cause him to crouch.
  • While Mario has a Fire Flower, pressing the Attack button will cause him to throw a fireball, with a maximum of two on the screen at one time.

Power-Ups

Mushroom.PNG Mushroom
  • Causes Mario to become larger and enables him to break bricks by jumping into them from below
Fire Flower day.gif Fire Flower
  • Allows Mario to throw fireballs
    • Damage: 1000
Star Man.PNG Starman
  • Mario becomes invincible for a limited time, enabling him to defeat enemies by touching them

Skins Currently in the Game

  • Mario (8-bit, from Super Mario Bros.)
  • Mario (16-bit, from Super Mario Bros. in Super Mario All-Stars)
  • Mario (8-bit, from Super Mario Bros. 2)
  • Mario (16-bit, from Super Mario Bros. 2 in Super Mario All-Stars)
  • Mario (8-bit, from Super Mario Bros. 3)
  • Mario (16-bit, from Super Mario Bros. 3 in Super Mario All-Stars)
  • Mario (16-bit, from Super Mario World)
  • Mario (GB, from Super Mario Land 2: 6 Golden Coins)
  • Space Mario (GB, from Super Mario Land 2: 6 Golden Coins)
  • Mario (8-bit, from Super Mario Bros. Special)
  • Mario (8-bit, inspired by Atari)
  • Toad (8-bit, from Super Mario Bros. 2)
  • Toad (16-bit, from Super Mario Bros. 2 in Super Mario All-Stars)
  • Demon Prince (8-bit, from Demon Returns in Game Center CX: Arino's Challenge 2)
  • Demon Prince (16-bit, from Super Demon Returns in Game Center CX: Arino's Challenge 2)

Skin Differences

  • SMB2 Mario (8-bit), SMB2 Mario (16-bit), SMW Mario, SML2 Mario, Space Mario, Toad (8-bit), Toad (16-bit)
    • Small form can crouch (aesthetic only, does not affect hitbox)
  • SMW Mario
    • Both small and big Mario can look up (aesthetic only)

Mario-Specific Tips

  • On amphibious Cheep Cheep levels, run as fast as you can and don't stop. Mario is the fastest runner, so you'll get this level done quick. You'll outrun any cheep cheep that doesn't hit your feet.

Original Game

Mario is from Super Mario Bros. and the Japanese Super Mario Bros. 2 for the Nintendo Entertainment System.

Differences From Original Game

Any differences are bugs. See them here.

Unused sprites on the skin sheet

All sprites on the sheet below are used. Note that currently unused sprites might be used in the future.

Mario Skin Template used only.png

Super Mario Bros. Crossover characters


SMBCMM2CSA1.png
SMBCMM2CSA2.pngRyu HayabusaSMBCMM2CSA3.pngLinkSMBCMM2CSA4.pngMarioSMBCMM2CSA5.png
SMBCMM2CSA19.png
SMBCMM2CSA6.pngBill RizerSMBCMM2CSA7.pngSimon BelmontSMBCMM2CSA8.pngMega ManSMBCMM2CSA9.png
SMBCMM2CSA10.png
SMBCMM2CSA11.pngSamus AranSMBCMM2CSA12.pngSOPHIA IIISMBCMM2CSA13.pngBassSMBCMM2CSA14.png
SMBCMM2CSA15.png
SMBCMM2CSA16.pngLuigiSMBCMM2CSA17.png
SMBCMM2CSA18.png

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