Super Mario Bros. Crossover/Characters/Mega Man

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Unskinned
Unskinned
Mega Man
Rock.png
Original Game Mega Man
Features Slide
Rush Coil
Charge Shot
Variable Weapons System
Advantage Highest jump (with Rush Coil)
Powerful charged shots
Can shoot through pipes
Disadvantage Low damage
Can only shoot in only two directions

This page is currently up-to-date as of version 3.0. The latest version with significant additions is version 3.1.2.

Mega Man, known as Rockman (ロックマン Rokkuman) in Japan, is a character in Super Mario Bros. Crossover. He is originally from the Mega Man series and retains his normal abilities from the series.

Contents

Controls

  • Pressing the Left or Right buttons will cause Mega Man to move left or right.
  • Pressing the Jump button will cause Mega Man to jump.
    • Pressing Down + Jump will cause Mega Man to slide, enabling him to enter low areas.
  • Pressing the Attack button will cause Mega Man to shoot his buster.
    • While Mega Man has a Super Mushroom, holding the Attack button will charge up his buster, and releasing the Attack button will cause Mega Man to shoot a stronger shot.
  • Pressing the Special button will cycle through collected power-ups.
  • Pressing the Select button will also cycle through his collected power-ups, but in the opposite direction of the Special button.

Power-ups

Mega buster.png Mega Buster
  • Allows Mega Man to shoot up to three shots at once
    • Shots can pass through walls and pipes
    • Damage: 100
  • Can be charged (requires Mushroom)
    • Damage:
      • Medium charge: 200
      • Full charge: 300
  • Mega Man begins with this
Mushroom.PNG Mushroom
  • Provides Mega Man with one extra hit
  • Allows Mega Man to pick up other weapons
  • Restores half of the weapons lost from getting hit
  • Gives Mega Man the ability to charge his Mega Buster
    • The Proto Man and Break Man skins begin with the ability to charge the Mega Buster
    • The Rock skins and the Rokko Chan skin can't charge the Mega Buster
Mega Man Super Arm icon.png Super Arm
  • Allows Mega Man to lift and throw bricks
    • Cost: 2 units
    • Damage:
      • Brick: 800
      • Debris: 250
Mega Man Metal Blade icon.png Metal Blade
  • Throws a metal blade that can be thrown in eight different directions
    • Cost: 1/2 unit
    • Damage: 150
Mega Man Hard Knuckle icon.png Hard Knuckle
  • Shoots Mega Man's fist and can be steered slightly up and down
    • Pierces armor
    • Cost: 2 units
    • Damage: 800
Mega Man Pharaoh Shot icon.png Pharaoh Shot
  • Throws a ball of energy that can be thrown in six different directions
    • Cost: 1 unit
    • Damage: 150
  • Can be charged
    • When charged, a large ball of energy floats above Mega Man's head, dealing damage
    • Cost: 2 units
    • Damage:
      • Medium charge: 200
      • Full charge: 400
Mega Man Charge Kick icon.png Charge Kick
  • Allows Mega Man to damage enemies while sliding
    • Cost: 1 unit
    • Damage: 350
Flame Blast icon.png Flame Blast
  • Shoots a ball of flame that creates a temporary pillar of fire when it touches the ground or a wall
    • Cost: 1 unit
    • Damage: 350
Magma Bazooka icon MM.png Magma Bazooka
  • Shoots three shots of fire that spread outward
    • Cost: 1/2 unit
    • Damage: 100/shot
  • Can be charged
    • Cost: 2 units
    • Damage: 300/shot
Mega Man Water Shield icon.png Water Shield
  • Creates a barrier of eight bubbles that circle around Mega Man
    • Pressing the Attack button will cause the bubbles to shoot outward from Mega Man
    • Cost: 4 units (to create shield, costs nothing to shoot the shield)
    • Damage: 275/bubble
Mega Man Rush Coil icon.png Rush Coil
  • Rush teleports down, allowing Mega Man to get a high jump off of his back
    • Cost: 1 unit
  • Mega Man begins with Rush Coil
Energy Balancer.gif Weapon Energy Balancer
  • When collecting weapon energy pellets or capsules, the energy goes to the weapon with the least remaining energy
Mega Man Energy Pellet.gif Mega Man Energy Capsule.gif Weapon Energy Pellet / Capsule
  • Restores weapon energy to the weapon Mega Man currently has equipped
    • Pellets restore 2 units
    • Capsules restore 10 units
Star Man.PNG Starman
  • Mega Man becomes invincible for a limited time, enabling him to defeat enemies by touching them
  • Grants Mega Man unlimited weapon energy for the duration of the invincibility

Skins Currently in the Game

  • Mega Man (8-bit, from the Mega Man series)
  • Mega Man (16-bit, recolor of Mega Man from the Mega Man series)
  • Mega Man (GB, from Rockman: Battle and Fighters)
  • Mega Man (8-bit, Sharp X1-style edit of Mega Man from the Mega Man series)
  • Mega Man (8-bit, Atari-style edit of Mega Man from the Mega Man series)
  • Mega Man (no helmet) (8-bit, from Mega Man 9)
  • Mega Man (no helmet) (16-bit, recolor of Mega Man from Mega Man 9)
  • Mega Man (no helmet) (GB, edit of Mega Man from Rockman: Battle and Fighters)
  • Rock (8-bit, from Mega Man)
  • Rock (16-bit, edit of Rock from Mega Man)
  • Quint (8-bit, from Mega Man II (GB))
  • Proto Man (8-bit, from Mega Man 9)
  • Proto Man (16-bit, recolor of Proto Man from Mega Man 9)
  • Proto Man (GB, from Rockman: Battle and Fighters)
  • Break Man (8-bit, from Mega Man 3)
  • Break Man (16-bit, recolor of Break Man from Mega Man 3)
  • Break Man (GB, edit of Proto Man from Rockman: Battle and Fighters)
  • Roll (8-bit, from Mega Man (mobile))
  • Roll (16-bit, based on Mega Man 8)
  • Dr. Light (8-bit, from Mega Man 9)
  • Cut Man (8-bit, from Mega Man)
  • Cut Man (16-bit, recolor of Cut Man from Mega Man)
  • Fire Man (8-bit, from Mega Man)
  • Ice Man (8-bit, from Mega Man)
  • Francesca (8-bit, from The Krion Conquest)
  • Doropie (8-bit, from Magical Kids Doropie)
  • Rokko Chan (8-bit, from Rokko Chan)

Skin Differences

  • Proto Man (8-bit), Proto Man (16-bit), Proto Man (GB), Break Man (8-bit), Break Man (16-bit), Break Man (GB)
    • Has a lower shot height
    • Can only have two shots on the screen at once without a Mushroom
    • Can charge the buster without having to collect a Mushroom
    • Gets knocked back twice as far as Mega Man when hit
  • Rock (8-bit), Rock (16-bit)
    • Cannot charge Mega Buster
    • Cannot slide
  • Cut Man (8-bit), Cut Man (16-bit)
    • Normal and charged shots pass through enemies and bricks
    • Normal shots deal 125 damage instead of 100
    • Weak charged shots deal 250 damage instead of 200
    • Can break bricks with head
  • Fire Man
    • Can only have two shots on the screen at once
    • Normal shots deal 125 damage instead of 100
    • Immune to firebars
    • Gets knocked back twice as far as Mega Man when hit
  • Ice Man
    • Normal shots deal 75 damage instead of 100
    • Charged shots can freeze enemies
      • Does not affect to Lakitu and Bowser
  • Francesca, Doropie
    • Cannot slide
  • Rokko Chan
    • Has a lower shot height
    • Dashes instead of slide, can dash-jump
    • Cannot charge Buster

Mega Man Specific tips

  • While fighting Bowser, jump over fire on the bottom, slide under fire in the middle, and ignore fire at the top
    • It is faster to continuously shoot Bowser rather than use charged shots
  • On levels with flying Cheep Cheeps, a charged up Pharaoh Shot acts as a useful umbrella against the Cheep Cheeps

Original Game

Mega Man is from Mega Man, Mega Man 2, Mega Man 3, Mega Man 4, Mega Man 5 and Mega Man 6 for the Nintendo Entertainment System, and from Mega Man 9 and Mega Man 10 for the Playstation 3, Xbox 360, and Wii.

Differences from Original Game

  • Mega Man jumps higher in SMBC due to the large number of higher platforms he needs to be able to reach
  • Mega Man does not gain any powers from defeating Bowser
  • In the newer games (Mega Man 9/10), Mega Man can't slide or charge, but in SMBC, it only applies if the Rock skin is selected.

Super Mario Bros. Crossover characters


SMBCMM2CSA1.png
SMBCMM2CSA2.pngRyu HayabusaSMBCMM2CSA3.pngLinkSMBCMM2CSA4.pngMarioSMBCMM2CSA5.png
SMBCMM2CSA19.png
SMBCMM2CSA6.pngBill RizerSMBCMM2CSA7.pngSimon BelmontSMBCMM2CSA8.pngMega ManSMBCMM2CSA9.png
SMBCMM2CSA10.png
SMBCMM2CSA11.pngSamus AranSMBCMM2CSA12.pngSOPHIA IIISMBCMM2CSA13.pngBassSMBCMM2CSA14.png
SMBCMM2CSA15.png
SMBCMM2CSA16.pngLuigiSMBCMM2CSA17.png
SMBCMM2CSA18.png

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