Super Mario Bros. Crossover/Characters/SOPHIA III

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Unskinned
Unskinned
Jason & SOPHIA
Sophia.png
Original Game Blaster Master
Features Hover, Dive
Wall-1, Wall-2
Hyper, Crusher
Homing Missiles
Advantage Long range
Strong normal attack damage
Powerful warhead and homing missiles
Excellent utility in powerups
(hover, wall climb, ceiling climb)
Able to swim
Disadvantage Three-directional shooting only
Slippery aerial physics
Comparatively large hitbox

This page is currently up-to-date as of version 3.0. The latest version with significant additions is version 3.1.2.

SOPHIA III was revealed in this trailer, and released on December 15, 2010 in Version 1.2 making it the 8th character in Super Mario Bros. Crossover. Along with Samus, it was the first character to have limited ammo and enemy pickups. And who's Jason? He's SOPHIA's driver.

Contents

Controls

  • Pressing the Left or Right buttons will cause SOPHIA III to move left or right.
  • While on a wall, pressing the Up or Down buttons will cause SOPHIA III to move up or down the wall.
    • If you have the Wall 1 powerup, holding the Up button while moving against a wall will cause SOPHIA III to grapple the wall.
    • Once you get the Wall 1 powerup, Holding the Down button while moving off of a ledge will cause SOPHIA III to grapple the wall below the ledge.
  • Pressing the Jump button will cause SOPHIA III to jump.
    • Once you obtain the Wall 2 powerup, jumping onto a block or a ceiling will cause SOPHIA III to grapple the block or ceiling
      • Pressing the Jump button while attached to a block, a ceiling, or a wall will cause SOPHIA III to jump off of the block, the ceiling, or the wall.
    • Pressing Down + Jump will cause SOPHIA III to jump without grappling to a block or ceiling.
  • While in the air and once you obtain the Hover powerup, pressing and holding the Jump button will cause SOPHIA III to hover until the meter on the left side of the screen is depleted.
  • While underwater, pressing Up, Down, Left, or Right will cause SOPHIA III to move in that direction, and holding the Jump button will cause SOPHIA III to move faster.
  • Pressing the Attack button will cause SOPHIA III to fire the cannon.
    • Pressing Up + Attack will cause SOPHIA III to fire the cannon upwards.
  • Pressing either Down + Attack or the Special button will cause SOPHIA III to fire a homing missile or multi-warhead missile.
    • Pressing Select will switch between homing missiles and multi-warhead missiles.
    • Homing missiles can only be fired while there are enemies on the screen.

Power-Ups

Sophia cannon.png Cannon
  • Allows SOPHIA to shoot enemies
    • Damage: 100
  • SOPHIA begins with this
Mushroom.PNG

SOPHIA III Hyper module.png

Mushroom
  • Provides SOPHIA with one extra hit
  • Enables SOPHIA to pick up other power-ups
  • Restores most items lost from getting hit
  • Provides SOPHIA with the Hyper upgrade, which increases the strength of SOPHIA's cannon
    • Damage: 200
SOPHIA III Crusher Beam.png Crusher Beam
  • Increases the strength of SOPHIA's cannon
    • Damage: 300
SOPHIA III Hover Module.png Hover Module
  • Allows SOPHIA to hover for a limited time
SOPHIA III Wall1.png Wall1
  • Allows SOPHIA to climb walls
SOPHIA III Wall2.png Wall2
  • Allows SOPHIA to climb ceilings
SOPHIA III missile pickup.png Homing Missile
  • Fires a missile that homes in on enemies
    • Can only be fired when at least one enemy is on the screen
    • Damage: 400
  • Obtained by collecting as an enemy drop
    • Provides 6 missiles on first pickup, 2 missiles afterwards
    • Can carry a maximum of 20
SOPHIA III Multi-Warhead Missile.png Multi-Warhead Missile
  • Fires three missiles at once
    • Pierces armor
    • Damage: 400
  • Obtained by collecting as an enemy drop
    • Provides 15 missiles on first pickup, 6 missiles afterwards
    • Can carry a maximum of 60
Star Man.PNG Starman
  • SOPHIA becomes invincible and has unlimited ammo for a limited time, enabling the defeat of enemies by touching them
    • Grants SOPHIA unlimited missiles and hover ability for the duration of the invincibility

Skins Currently in the Game

  • SOPHIA III (8-bit, from Blaster Master)
  • SOPHIA III (16-bit, custom made based on Blaster Master)
  • SOPHIA III (16-bit, custom made by Ryuza)
  • SOPHIA III (GB, from Blaster Master: Enemy Below)
  • SOPHIA III (8-bit, recolor based on Super Mario Bros. Special)
  • SOPHIA III (8-bit, inspired by Atari)
  • SOPHIA J-7 (8-bit, custom made based on Blaster Master: Blasting Again)
  • SOPHIA J-7 (16-bit, custom made based on Blaster Master: Blasting Again)
  • SOPHIA J-7 (GB, custom made based on Blaster Master: Blasting Again)
  • Tetrimino (8-bit, custom made based on Tetris)
  • Tetrimino (16-bit, custom made based on Tetris)

Original Game

SOPHIA III is from Blaster Master for the Nintendo Entertainment System, and is the tank the main character, Jason, rides in.

Differences From Original Game

Hyper is needed in the original game to destroy an enemy that blocks your path. Crusher is needed to destroy breakable bricks to progress, but in SMBC you can always break bricks.

In the original game you have to pick up items to refill your hover, but in SMBC hover regenerates over time to prevent you from getting stuck.

About movement on walls and ceiling

In the original game, when climbing walls or ceilings, your control is based on vehicle's direction. (ie. Press Right when climbing ceiling will move left, in player's view.)
In SMBC however, your control is always based on player view. (ie. Press Right when climbing ceiling will move right, in player's view.)
Additionally, when jumping off a ledge, in original game it's much easier to perform a downward wall climb instead.

About Homing Missiles:

Original game
Max ammo is 99
each pickup gives 20
firing Missiles shoots one for each enemy on the screen
lose all Missiles when you continue, keep them when you lose a life
Super Mario Bros. Crossover
Max ammo is 20
each pickup gives 2
one missile fired at a time
lose all Missiles every time you die, keep them when continuing

Regarding Walljumping:

2uojubq.jpg

You could easily get stuck when climbing as pictured above in the original game, but in SMBC you can jump from wall to wall or jump and attach to the ceiling; a huge increase in mobility. Also you can choose to either break bricks or stick to them when you jump up.

Aiming Up:

at 1:45 in the trailer, Jay shoots bricks into a spiral pattern. In the original this would not have been possible. It seems in SMBC when you aim up, you can reach forward enough to hit the furthest forward brick above you. In the original, when you aim up it leaves a little space in front of you so you hit the brick 1 space behind it.

ix8fg9.jpg

Lets try to shoot the block above us furthest to the left.

2zsbaxc.jpg

We look up, but when we shot, it hit the row above us to the right.

34yy9nn.jpg

Okay, so we turn around.

25kir2x.jpg

Now you can hit the row to the left.

This is because the collision box for Sophia in SMBC is narrower than the original game.

Weapon Not Included in SMBC

Thunder Break: (not in SMBC)

2nap2ts.jpg

Shoots randomly below, making it impossible to aim, but deals enough damage to OHK most enemies.

SMBC Trailer

Super Mario Bros. Crossover characters


SMBCMM2CSA1.png
SMBCMM2CSA2.pngRyu HayabusaSMBCMM2CSA3.pngLinkSMBCMM2CSA4.pngMarioSMBCMM2CSA5.png
SMBCMM2CSA19.png
SMBCMM2CSA6.pngBill RizerSMBCMM2CSA7.pngSimon BelmontSMBCMM2CSA8.pngMega ManSMBCMM2CSA9.png
SMBCMM2CSA10.png
SMBCMM2CSA11.pngSamus AranSMBCMM2CSA12.pngSOPHIA IIISMBCMM2CSA13.pngBassSMBCMM2CSA14.png
SMBCMM2CSA15.png
SMBCMM2CSA16.pngLuigiSMBCMM2CSA17.png
SMBCMM2CSA18.png

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