Super Mario Bros. Crossover/Characters/SOPHIA III

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Unskinned
Unskinned
Jason & SOPHIA
Sophia.png
Original Game Blaster Master
Features Hover, Dive
Wall-1, Wall-2
Hyper, Crusher
Homing Missiles
Advantage Can Hover
Has Powerful Homing Missiles
Can Climb Walls
Can Ride on Ceilings
Disadvantage Cannot Shoot Down
Limited Hover Ability
Slippery Controls

SOPHIA III was revealed in this trailer, and released on December 15, 2010 in Version 1.2 making it the 8th character in Super Mario Bros. Crossover. Along with Samus, it was the first character to have limited ammo and enemy pickups. And who's Jason? He's SOPHIA's driver.

Contents

Controls

  • Pressing the Left or Right buttons will cause SOPHIA III to move left or right.
  • While on a wall, pressing the Up or Down buttons will cause SOPHIA III to move up or down the wall.
    • Holding the Up button while moving against a wall will cause SOPHIA III to grapple the wall.
    • Holding the Down button while moving off of a ledge will cause SOPHIA III to grapple the wall below the ledge.
  • Pressing the Jump button will cause SOPHIA III to jump.
    • Jumping onto a block or a ceiling will cause SOPHIA III to grapple the block or ceiling.
      • Pressing the Jump button while attached to a block, a ceiling, or a wall will cause SOPHIA III to jump off of the block, the ceiling, or the wall.
    • Pressing Down+Jump will cause SOPHIA III to jump without grappling to a block or ceiling.
  • While in the air, pressing and holding the Jump button will cause SOPHIA III to hover until the meter on the left side of the screen is depleted.
  • While underwater, pressing Up, Down, Left, or Right will cause SOPHIA III to move in that direction, and holding the Jump button will cause SOPHIA III to move faster.
  • Pressing the Attack button will cause SOPHIA III to fire the cannon.
    • Pressing Up+Attack will cause SOPHIA III to fire the cannon upwards.
  • Pressing the Special button will cause SOPHIA III to fire a homing missile or multi-warhead missile.
    • Switch between homing missiles and multi-warhead missiles with Tab.
    • Homing missiles can only be fired while there are enemies on the screen.

Multi-warhead Missile: (added in SMBC2.0)

2qnxgzt.jpg v4ym3s.jpg

Shoots three missiles ahead: one goes straight, one curves upwards as it moves, the other downwards. Deals more damage than the homing missiles, but you have to aim. Can pierce armor.

Power-Ups

Mushroom.PNG Mushroom Gives SOPHIA the Hyper upgrade.
SOPHIA III Crusher Beam.png Crusher Beam This makes SOPHIA's cannon even more powerful than the Hyper Beam.
SOPHIA III Hover Module.png Hover Module This lets SOPHIA hover for a limited amount of time.
SOPHIA III Wall1.png Wall1 This lets SOPHIA climb walls.
SOPHIA III Wall2.png Wall2 This lets SOPHIA climb ceilings.
SOPHIA III missile pickup.png Homing Missile These missiles home in on enemies, fired one at a time. They can only be fired when there are enemies on-screen. You start with five. Each pickup gives two and you can carry up to 20.
SOPHIA III Multi-Warhead Missile.png Multi-Warhead Missile Three of these fly out from SOPHIA at a time. This weapon pierces armour. You start with 15. Each pickup gives six and you can carry up to 60.
Star Man.PNG Starman SOPHIA becomes invincible and has unlimited ammo for a short period of time.

Adverse Effects

According to a recent psychological study, SOPHIA induces an as-of-yet unexplainable phenomenon in some individuals, causing them to give genders such as "he" or "she" to inanimate objects.

Original Game

SOPHIA III is from Blaster Master for the Nintendo Entertainment System, and is the tank the main character, Jason, rides in.

Differences From Original Game

First a look at the menu screen:

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"SOFIA THE 3rd. NORA MA-01" SOFIA is a typo that appears in the menu screen both the English and Japanese versions of the game!

Hyper is needed in the original game to destroy an enemy that blocks your path. Crusher is needed to destroy breakable bricks to progress, but in SMBC you can always break bricks.

In the original game you have to pick up items to refill your hover, but in SMBC hover regenerates over time to prevent you from getting stuck.

About Homing Missiles:

Original game
Max ammo is 99
each pickup gives 20
firing Missiles shoots one for each enemy on the screen
lose all Missiles when you continue, keep them when you lose a life
Super Mario Bros. Crossover
Max ammo is 20
each pickup gives 2
one missile fired at a time
lose all Missiles every time you die, keep them when continuing

Regarding Walljumping:

2uojubq.jpg

You could easily get stuck when climbing as pictured above in the original game, but in SMBC you can jump from wall to wall or jump and attach to the ceiling; a huge increase in mobility. Also you can choose to either break bricks or stick to them when you jump up.

Aiming Up:

at 1:45 in the trailer, Jay shoots bricks into a spiral pattern. In the original this would not have been possible. It seems in SMBC when you aim up, you can reach forward enough to hit the furthest forward brick above you. In the original, when you aim up it leaves a little space in front of you so you hit the brick 1 space behind it.

ix8fg9.jpg

Lets try to shoot the block above us furthest to the left.

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We look up, but when we shot, it hit the row above us to the right.

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Okay, so we turn around.

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Now you can hit the row to the left.

This is because the collision box for Sophia in SMBC is narrower than the original game.

Weapon Not Included in SMBC

Thunder Break: (not in SMBC)

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Shoots randomly below, making it impossible to aim, but deals enough damage to OHK most enemies.

SMBC Trailer

Super Mario Bros. Crossover characters

SMBCMM2CSA1.png
SMBCMM2CSA2.pngRyu HayabusaSMBCMM2CSA3.pngLinkSMBCMM2CSA4.pngMarioSMBCMM2CSA5.png
SMBCMM2CSA19.png
SMBCMM2CSA6.pngBill RizerSMBCMM2CSA7.pngSimon BelmontSMBCMM2CSA8.pngMega ManSMBCMM2CSA9.png
SMBCMM2CSA10.png
SMBCMM2CSA11.pngSamus AranSMBCMM2CSA12.pngSOPHIA IIISMBCMM2CSA13.pngBassSMBCMM2CSA14.png
SMBCMM2CSA15.png
SMBCMM2CSA16.pngLuigiSMBCMM2CSA17.png
SMBCMM2CSA18.png

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