Super Mario Bros. Crossover/Characters/Samus Aran

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Unskinned
Unskinned
Samus Aran
Samus.png
Original Game Metroid
Features Morph Ball, Bombs
Wave Beam
Advantage Long range with powerups
Fire in 3 directions
Shots stun enemies
Highest one-shot jump
Most powerful bullet
Disadvantage Slow
Can't shot through pipes with normal bullets and Ice Beams

Samus Aran is a character in Super Mario Bros. Crossover. She originally appeared in the Metroid games. Along with SOPHIA III, she was the first character to have limited missiles. Super Mario Bros. Crossover lets the cat out of the bag that Samus is a girl.

Contents

Controls

  • Pressing the Left or Right buttons will cause Samus to move left or right.
  • Pressing the Jump button will cause Samus to jump. While holding Left or Right, pressing the Jump button will cause Samus to flip while jumping.
    • While Samus is in the air, pressing the Down button will cause her to morph into a ball.
      • Note that this does not work if the Classic Samus cheat is turned on.
  • Pressing the Down button will cause Samus to crouch. While Samus is crouching, pressing the Down button will cause her to morph into a ball.
    • While the Classic Samus cheat is turned on, pressing the Down button will cause Samus to morph into a ball.
  • Pressing the Attack button will cause Samus to shoot her stun gun.
    • Pressing Up+Attack will cause Samus to shoot her stun gun upwards.
    • While morphed into a ball, pressing the Attack button will cause Samus to drop a bomb.
  • Pressing the Special button will cause Samus to shoot a missile.

Power-Ups

Mushroom.PNG Mushroom This gives Samus one extra hit, the ability to get other pickups and the Long Beam, increasing her attack range.
Samus Maru Mari.gif Morph Ball This lets Samus curl up into a ball and lay bombs.
Samus Missile Tank.gif Samus missile pickup.gif Missile Tank / Missiles This lets Samus shoot missiles. This weapon pierces armour. You start with five and can hold up to 20. Each pickup gives you 2.
Samus Ice Beam.gif Ice Beam This freezes enemies. When shooting a frozen enemy, damage is dealt and the enemy thaws. You cannot hold this at the same time as the Wave Beam.
Samus Wave Beam.gif Wave Beam This moves in a wavy arc and is quite powerful. You cannot hold this at the same time as the Ice Beam.
Samus Varia Suit.gif Varia Suit This protects Samus from fire bars in castles.
Samus Screw Attack.gif Screw Attack This lets Samus hurt enemies when doing a Spin Jump. This attack pierces armour.
Star Man.PNG Starman For a limited time, Samus becomes invincible and can fire an unlimited number of Missiles.

Samus Aran Specific Tips

  • With Samus, you can get to any height by bomb jumping. To bomb jump, lay a bomb, then lay another right before the first one explode.
    • You can bomb jump diagonally, if you move slightly to the left or right while bombing.
    • You can "spider ball" on ceilings by bomb jumping horizontally; mastering this can be tricky.
    • If you hit an invisible block while bomb jumping, it will not be triggered until your bomb hits it.
    • You can unmorph in the middle of a bomb jump and shoot stuff; mastering this can be tricky.
    • Set a bomb immediately when descending from peak of jump, then jump again for extra height.
    • You can bomb jump from left to right to left to right (or vice versa) and so forth.
  • Don't try to use the Screw Attack on grounded enemies, it will cancel before you hit them.
  • On amphibious Cheep Cheep levels, continuously move and shoot up. This will prevent most Cheep Cheeps from hitting you on their way down.
  • Choose wisely which beam you want to use: Wave Beam or Freeze Beam?
    • The Wave Beam allows samus to do maximum damage and its wave motion is effective against swarms of enemies.
    • The Freeze Beam is not as powerful as the Wave Beam. It is meant to strategically get your way through by changing enemies into platforms.

Original Game

Samus Aran is from Metroid for the NES.

Differences From Metroid

  • In Super Mario Bros. Crossover while performing a jump from a running start (sommersaulting) letting go of the left/right key in midair will halt Samus's horizontal momentum. In the original game Samus's running jump mechanics are similiar to Bills. In other words Samus should keep on moving horizontally unless she collides with terrain, changes direction in midair, or falls to the same horizontal level she started the jump from, in which case she uncoils herself and starts falling normally.
  • Samus cannot bomb jump in the original game. She can, however, boost her normal jump with the help of a bomb. This is performed by placing a bomb, unmorphing, letting the explosion propel you upwards and then jumping at the very tip of the ascent.

Super Mario Bros. Crossover characters

SMBCMM2CSA1.png
SMBCMM2CSA2.pngRyu HayabusaSMBCMM2CSA3.pngLinkSMBCMM2CSA4.pngMarioSMBCMM2CSA5.png
SMBCMM2CSA19.png
SMBCMM2CSA6.pngBill RizerSMBCMM2CSA7.pngSimon BelmontSMBCMM2CSA8.pngMega ManSMBCMM2CSA9.png
SMBCMM2CSA10.png
SMBCMM2CSA11.pngSamus AranSMBCMM2CSA12.pngSOPHIA IIISMBCMM2CSA13.pngBassSMBCMM2CSA14.png
SMBCMM2CSA15.png
SMBCMM2CSA16.pngLuigiSMBCMM2CSA17.png
SMBCMM2CSA18.png

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