Super Mario Bros. Crossover/Characters/Samus Aran

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Unskinned
Unskinned
Samus Aran
Samus.png
Original Game Metroid
Features Morph Ball, Bombs
Wave Beam
Advantage Long range with powerups
Fire in 3 directions
Shots stun enemies
Highest one-shot jump
Most powerful bullet
Disadvantage Slow
Can't shoot through pipes with normal bullets and Ice Beams

This page is currently up-to-date as of version 3.0. The latest version with significant additions is version 3.1.2.

Samus Aran is a character in Super Mario Bros. Crossover. She originally appeared in the Metroid games. Along with SOPHIA III, she was the first character to have limited missiles.

Contents

Controls

  • Pressing the Left or Right buttons will cause Samus to move left or right.
  • Pressing the Jump button will cause Samus to jump. While holding Left or Right, pressing the Jump button will cause Samus to flip while jumping.
    • While Samus is in the air, pressing the Down button will cause her to morph into a ball.
      • Note that this does not work if the Classic Samus cheat is turned on.
  • Pressing the Down button will cause Samus to crouch. While Samus is crouching, pressing the Down button will cause her to morph into a ball.
    • While the Classic Samus cheat is turned on, pressing the Down button will cause Samus to morph into a ball.
  • Pressing the Attack button will cause Samus to shoot her stun gun.
    • Pressing Up + Attack will cause Samus to shoot her stun gun upwards.
    • While morphed into a ball, pressing the Attack button will cause Samus to drop a bomb.
  • Pressing the Special button will cause Samus to shoot a missile.
  • While the Classic Samus cheat is turned on, pressing the Select button will causes Samus to equip Missiles (this changes her color), and she can fire Missiles using Attack.
    • Pressing the Select button again will unequip the Missiles.

Power-Ups

Samus beam.png Beam
  • Allows Samus to shoot beams a short distance
    • Damage: 150
  • Samus begins with this
Mushroom.PNG Mushroom
  • Provides Samus with one extra hit
  • Allows Samus to pick up other power-ups
  • Restores most items lost from getting hit
  • Provides Samus with Long Beam, which allows her beam to shoot across the entire screen
Samus missile pickup.gif Missiles
  • Allows Samus to shoot missiles
    • Pierces armor
    • Damage: 400
  • Obtained as an enemy drop
    • Provides 10 missiles on first pickup, 2 missiles afterwards
    • Can carry a maximum of 40
Samus missile expansion.png Missile Expansion
  • Allows Samus to carry a maximum of 99 Missiles
Samus Ice Beam.gif Ice Beam
  • Allows Samus' beam to freeze enemies
    • Samus can stand on frozen enemies
    • Damage: 125
Samus Wave Beam.gif Wave Beam
  • Causes Samus' beam to shoot in a zigzag pattern, moving up and down rapidly as it shoots across the screen
    • Goes through walls
    • Damage: 225
Samus Screw Attack.gif Screw Attack
  • Allows Samus to damage enemies while spin jumping. Not to be confused with the website of the same name.
    • Pierces armor
    • Damage: Over 9000
Samus Varia Suit.gif Varia Suit
  • Allows Samus to pass through firebars without being damaged
Star Man.PNG Starman
  • Samus becomes invincible for a limited time, enabling her to defeat enemies by touching them
  • Grants Samus unlimited missiles for the duration of the invincibility

Skins Currently in the Game

  • Samus Aran (8-bit, from Metroid)
  • Samus Aran (16-bit, custom made based on Super Metroid)
  • Samus Aran (GB, from Metroid 2: Return of Samus)
  • Samus Aran (8-bit, recolor based on Super Mario Bros. Special)
  • Samus Aran (8-bit, inspired by Atari)
  • Samus Aran (No Suit) (8-bit, from Metroid)
  • Samus Aran (No Suit) (16-bit, custom made based on Metroid)
  • Samus Aran (No Suit) (16-bit, custom made based on Super Metroid)
  • Zero Suit Samus (8-bit, custom made based on Metroid: Zero Mission)
  • Dark Samus (8-bit, custom made based on Metroid Prime 3)
  • Dark Samus (16-bit, custom by Ryuza, based on Metroid Prime 3)
  • Dark Samus (GB, custom made based on Metroid Prime 3)
  • Pit (8-bit, from Kid Icarus)
  • Dark Pit (8-bit, based on Kid Icarus: Uprising)

Skin Differences

  • Samus Aran (16-bit), Samus Aran (GB), Dark Samus (16-bit), Dark Samus (GB)
    • Different shot height when crouching
  • Pit, Dark Pit
    • Different shot height
    • Can move and jump while crouching
    • Can't move while aiming up
    • Cannot use bombs

Samus Aran Specific Tips

  • With Samus, you can get to any height by bomb jumping. To bomb jump, lay a bomb, then lay another right before the first one explodes.
    • You can bomb jump diagonally, if you move slightly to the left or right while bombing.
    • You can "spider ball" on ceilings by bomb jumping horizontally; mastering this can be tricky.
    • If you hit an invisible block while bomb jumping, it will not be triggered until your bomb hits it.
    • You can unmorph in the middle of a bomb jump and shoot stuff; mastering this can be tricky.
    • Set a bomb immediately when descending from peak of jump, then jump again for extra height.
    • You can bomb jump from left to right to left to right (or vice versa) and so forth.
  • Don't try to use the Screw Attack on grounded enemies, it will cancel before you hit them.
  • On amphibious Cheep Cheep levels, continuously move and shoot up. This will prevent most Cheep Cheeps from hitting you on their way down.
  • Choose wisely which beam you want to use: Wave Beam or Freeze Beam?
    • The Wave Beam allows Samus to do maximum damage and its wave motion is effective against swarms of enemies.
    • The Freeze Beam is not as powerful as the Wave Beam, but is used to strategically get way through levels by changing enemies into platforms.

Original Game

Samus Aran is from Metroid for the NES.

Differences From Metroid

  • In Super Mario Bros. Crossover while performing a jump from a running start (sommersaulting) letting go of the left/right key in midair will halt Samus's horizontal momentum. In the original game Samus's running jump mechanics are similiar to Bills. In other words Samus should keep on moving horizontally unless she collides with terrain, changes direction in midair, or falls to the same horizontal level she started the jump from, in which case she uncoils herself and starts falling normally.


Super Mario Bros. Crossover characters


SMBCMM2CSA1.png
SMBCMM2CSA2.pngRyu HayabusaSMBCMM2CSA3.pngLinkSMBCMM2CSA4.pngMarioSMBCMM2CSA5.png
SMBCMM2CSA19.png
SMBCMM2CSA6.pngBill RizerSMBCMM2CSA7.pngSimon BelmontSMBCMM2CSA8.pngMega ManSMBCMM2CSA9.png
SMBCMM2CSA10.png
SMBCMM2CSA11.pngSamus AranSMBCMM2CSA12.pngSOPHIA IIISMBCMM2CSA13.pngBassSMBCMM2CSA14.png
SMBCMM2CSA15.png
SMBCMM2CSA16.pngLuigiSMBCMM2CSA17.png
SMBCMM2CSA18.png

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